What would you do for freedom? In Iron Grip: Warlord, the nomadic civilization of Atelia is being swallowed by the massive Confederation. It's a hopeless and tiresome battle; for every enemy Confederate that falls, five more takes their place. Outnumbered and forced to retreat into the heart of cities, a full-out urban warfare has begun that the Atelians will surely lose. As the vestiges of your world crumble and your morale sinks, the only hope for the future is you and your fellow warlords. This is your last stand. This is your freedom. This is your game.

Report RSS Iron Grip: Warlord

Presenting the first standalone game from Isotx, Iron Grip: Warlord.

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Your country is being invaded by a massive army. This army doesn't care how many casualties it takes, because for every soldier that falls, five more take its place. You fight well, but even your own countrymen are turning against you, and defecting to the enemy. You are forced back to the city-states - immense fortresses that are immediately besieged by the enemy. Each rush must be repelled, each rush more violent and dangerous than the next. There is only one ending to this battle: you cannot survive, but you can force the enemy to commit an atrocity. An atrocity so total that they will lose all support, an atrocity so total that all your countrymen will be outraged and rise up, an atrocity so total that even the enemy soldiers will hate themselves as they move through the rubble that was your last stand.

Presenting Warlords

This is the setting of Iron Grip: Warlord, the first commercial game from Isotx. You play as one of the savagely independent Atelia warriors of Warlord Sahrab's army. Atelia has been invaded by the Confederation, a vast and ruthless army that has prepared the way for its invasion by sending in missionaries to convert the Atelians to the Fahrong cause. Atelia is rich in resources, and both the Confederation - led by the powerful Fahrong nation - and the Rahmos Protectorate know that Atelia would be a key conquest in their power struggles. Atelia itself is a fractured, anarchic country, with divided loyalties. It was Warlord Sahrab who realized that this large scale invasion cannot be resisted until the whole of Atelia unites, and so he engages in this deadly guerrilla warfare, designed to provoke the Confederation into bombarding entire cities.

As a Warlord, you must use all of your skill to defend the city against the Confederate attacks. In an innovative blend of RTS and FPS gameplay, you will employ urban guerrilla tactics to fight off the hordes. You must protect your city at all costs, by building defense structures, setting traps, and taking the enemy on yourself.

Atelian Warlord
Atelian Warlord

 

Based on the Quake 3 engine, this project is the latest offering in the Iron Grip Universe. Team Lead and Designer Vincent van Geel states that:

"This game is all about casual fun: low system requirements, small filesize, and cool gameplay. We've taken the popular "Art of Defense" genre, and put a whole new spin on it."

The game itself will be available to purchase from the Warlord's website, and through CrosuS. It will be released early February. Meanwhile you can see concept artwork, background stories, download wallpaper and explore the Universe at Igwarlord.com<.

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Metafiz
Metafiz

Top marks for presentation guys, looking good!

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InterfaceLeader Author
InterfaceLeader

Thanks :D I can't wait for it ^^

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Pinemarten
Pinemarten

looks nice... like the style

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Goatdude
Goatdude

About time IG got a full blown game! :)

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Betelgeuze
Betelgeuze

So you guys licensed an open-source engine?

Good to see you guys stayed with your interesting game universe!

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Betelgeuze
Betelgeuze

It's an indie game, lots of indie games go commercial

So does Infinity!

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Aeneas2020
Aeneas2020

very very cool congrats guys

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Kai-Li
Kai-Li

Welcome Warlords. ;) But you need to add id-Tech3 as related engine, not the Quake Engine. Cannot wait to see some ingame screenies.

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InterfaceLeader Author
InterfaceLeader

That was my fault :3 I didn't actually realise Quake 3 went by the name of id Tech 3.

Screenshots should be coming soon I hope!

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Betelgeuze
Betelgeuze

Did you guys license the engine?

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InterfaceLeader Author
InterfaceLeader

Yes we did :)

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Wraiyth
Wraiyth

Why should a commercial game get free publicity?

As said, ModDB supports Indie as well. And Indie doesn't mean 'Free'

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Wraiyth
Wraiyth

FFS, stupid Reply to Comment doesn't work properly sometimes :(

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M@ty
M@ty

Lovely style! Can't wait to see some in-game or model shots!

If I have the money when its out; I'll be sure to pick myself up a copy :). Exceptional for an indie project.

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dar_
dar_

So, does this mean that development on the IG mod for HL2 will stop?

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InterfaceLeader Author
InterfaceLeader

Nope :) IG: The Oppression is still being worked on!

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INtense! Staff
INtense!

wow you guys have certainly nailed the graphics. whoever you have designing they sure are talented

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Terminal58
Terminal58

You made it look better then the Quake 3 engine?

Right?

Like Call of Duty 2 level?

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sickre
sickre

Why launch a fancy website without (ingame) media of any kind?

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dinky
dinky

Beautiful art!

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Connway
Connway

Sweet! I wish you all the best of luck. I certainly will be a proud customer!

I ask the same question that dar_ asks, what will happen to Iron Grip: The Oppression?

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INtense! Staff
INtense!

I'm guessing it will be discontinued much like Red Orchestra and GMod were when they went commercial. I don't think this is a bad thing because the mod will always be there, and generally due to a game being a commercial entity the community will end up super strong and the quality will only get significantly better.

Having said all this I cannot speak for ISOTX, just making assumptions ;)

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Metafiz
Metafiz

I read on their forums that 1.5 is still being worked on:

Isotx.com

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OmeVince Creator
OmeVince

Hey guys :D Thanks for the feedback :) We'll be releasing ingame shots asap!
As for Iron Grip: The Oppression, we're not going to discontinue it! In fact we're also not far off from a new release. It took so long because we decided to do a complete rewrite of the code, which was a bit messy, and on top of that are implementing a bunch of new features, smoother UI and controls.

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Connway
Connway

Sweet. Can't wait. Well, I wish you guys the best of luck in all your endeavors.

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RapidFury90
RapidFury90

Presentation looks good guys, you've got my support!

Good luck :)

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Black-Operative
Black-Operative

In Iron Grip the Opression you faced Rahmos now in Warlord you face Fahrong. Hahahaha! More butts to kick of the face of the universe and if you see Sjah Nezar tell him I said f... you!

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Timblesink
Timblesink

If anything could ever look more awesome, I wouldn't want to see it for fear of my head exploding.

ABSOLUTE AWESOMENESS!

But just one Q - so you can't play as the Rahmos at all? I really liked the RTS side of Iron Grip... I was the best evar at it.

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TwwiX
TwwiX

Nobody is playing the mod.
So,why bother working on actual game?

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Mandarax
Mandarax

Warlord is designed with singleplayer in mind, with multiplayer as an option, wheras The Oppression was purely multiplayer.

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bluseychris
bluseychris

Because it's a different play style completely, The Oppression is RTS vs FPS. Warlord is Hero Siege fused with Tower Defence.

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ambershee
ambershee

Tech 3 is an interesting choice of development platform - any particular reason why it was chosen?

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INtense! Staff
INtense!

Coming Feb 2008 - can we expect to see the game that soon?

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razorb
razorb

good luck guys ! love the presentation and style u guys have :) and the source mod was v nicely done too ! lookin forward to it

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tr1ckst3r
tr1ckst3r

i'm just a little disappointed that this game wont be free :(
still, great to see this coming out! hl2 mod was great!

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kamakaziekraut
kamakaziekraut

OoooooOO Rise of Legends type people and weapons? I like where this is going.....

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