Development is 50% completed! There's a long way but this will pave the way for not only Iron Fist, but for emerging game projects as well! Using an updated Cube Engine 2, Iron Fist will provide more mapping support for map development and include expanded lighting features and new entities to spice up some of the games functions.
New map entities:
dodamage: damages or heals player based on amount and interval
teleport: add variable for map changing and destination within new map load
gravity: changes player gravity based on proximity, distance and strength of field that dissipates based on an interval variable.
Gravity can be used as a push or a pull if you want a shockwave effect or not.
Lights: given a new variable to toggle different types of flares for visual appearance.
Maps will be given a new area variable that allows makers to set defined zones in 3D that let's us define the area name, and area in all 3 dementions .
The new area variables will also have the option to include an image sample to display with the name of the area.
Draw distance will be based on how effeciently The map works. If the game tends to experience low fps over a given period of time it will reduce draw distance to run smoothly. This allows the game to be "smart" about your computers performance.
All these updates will be featured in several other game projects by Cure Productions and Intercooler Games! Looking forward to the new development!
There will also be new and updated maps!