In Interstellar Rift Players will man their own starship by themselves or with their friends to explore a procedurally generated galaxy filled with adventure, danger and riches beyond belief. With the powerful Interstellar Rift ship builder you can build your starship from the inside out to suit you and your crews needs. Explore space stations, derelict starships and spatial anomalies for loot and resources to upgrade your ship and your character.

As those of you who follow the game closely might have noticed, we have gone without updating the game for longer than usual. We released the automatic weapons update on the experimental branch a couple of weeks ago and haven’t pushed it to live yet. Why?
Well, Interstellar Rift has been in development for quite some time. And we have always been looking forward to getting a 1.0 version to the finish line. And in order to do that, we’re happy to announce that we’re partnering with Iceberg Interactive for our final push towards the official release of Interstellar Rift.
Iceberg Interactive is a Dutch game publisher, and they will help us out with a variety of things such as marketing, localization, testing, and more, to make sure that Interstellar Rift will be living up to your (and our) expectations.
The reason for partnering up is that we as a team lack some of the skills a publisher like Iceberg excels at. They will also help us focus on what we do best, which is put all our time and effort into making Interstellar Rift the best it can be.
Together with them, we’ve also decided that we’re going to make a few changes to how we release our updates in the future. In a practical sense this means that the automatic weapons update will be the last feature update before we release the game.
Instead of the regular updates, we will still be releasing stability and performance updates leading up to release, while we work on implementing many new features in the background. We might still include new editor stuff or quality of life features with these updates. But they won’t contain new mechanics.
Many of you have made it clear to us that you want more content. Iceberg will help us focus on that by giving us more time to work on large new features that will flesh out the end game and many of the mechanics that we haven’t had time to implement yet.
We don’t want to spoil too much of the new features, but they vary from long time community requests, to things we’ve always wanted to implement since we started development.
The 1.0 release of Interstellar Rift won’t be the end of course. And while this milestone is still many months away we’re also planning ahead for future features that will come post launch.
If you guys have any questions for us about any of the above, we will be streaming Interstellar Rift tonight at 22:00 CET (21:00 GMT) on our Twitch channel.
And finally a big thank you to all of you who've played the game so far. Your input will remain invaluable while making the game.
Stay safe everyone, and we’ll see you star side!
- The Split Polygon team.
this week we're adding cyberwarfare, shared storage and crew forming!
Weapons activation, Factions and reputation systems!
Click & drag, Ingame mail, fleet system basics and more in this weeks Interstellar Rift update!
player item fabrication, rare resources, performance enhancements and more!
Just found this game, can't wait for it because I am a huge fan of RPG/Sci-fi games. Good luck on this project!
I can't run the game,when I launched,the first thing it said was "Could not load Configuration".I'm running win 7 64.
Could you please give us your hardware specs? right now there are some setups which don't work as intended. but we're adding support for more and more hardware with every update.
We apologize for the inconvenience.
allright :D just a quick question..is it going to be multiplayer?
Yes, the focus of the game is multiplayer, but there will be a single player mode as well. but no story mode, we're aiming for 64 man servers.
thx u for the reply :D
This game looks incredible. I love the idea of managing the ship's systems and subsystems, something akin to Faster Than Light. Also, I love the feel in the DevBlog #1 video, at about 1:45, when the ship starts heading out toward space. Picturing myself in that ship with fellow crew members, as we head out to explore the unknown makes me really want to play this. It looks like you guys are doing a fantastic job at creating a game that will feel like no other.
Allright .. I will wait..next time I will check this out in June..
Wow, it looks really promising, can't wait to see more. Definitely tracking.