TAKE TO THE STREETS FOR INTENSE CLOSE QUARTERS COMBAT, where a team's survival depends upon securing crucial strongholds and destroying enemy supply. The follow-up game to the award-winning Source mod, INSURGENCY is highly competitive and unforgivingly lethal, striking a balance between one-life gameplay and prolonged action.

Post news RSS Day of Infamy now compatible with live branch

Official WWII Insurgency mod created by New World Interactive and open sourced to the community, available now on the Steam Workshop.

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With the release of the Insurgency update today, we are pleased to announce that our community mod project, Day of Infamy, is compatible with the default version of the game and will no longer require players to opt into the beta branch. The mod itself remains in a 'beta' status as it continues to be improved upon. The change log for the update can be viewed at the bottom of this post.

Day of Infamy (“DoI”) is an open-ended World War II total conversion for Insurgency, founded by New World Interactive and expanded upon by Insurgency’s modding community. You can find out more details on the NWI Wiki.

Landfall by Chief-C

DoI was revealed via our Twitch livestream just two weeks ago on January 16th. Since release, the mod has over 70,000 subscribers and numerous community members have already begun creating new maps, weapons, and other content for the mod. The mod’s first community-made map - Landfall, created by Chief-C - is being added to the mod with today’s update.

We have been overwhelmed by the surge of popularity from the launch, and are very excited about the future for Day of Infamy. With the mod being available to a larger audience, we have created the infrastructure that allows modders contributing to the project.

How to Play:

  • To play the mod, simply subscribe to the mod and its maps on Workshop. (With the latest update to Insurgency, the beta branch is no longer required)
  • In the Cooperative or Multiplayer menus, select the Day of Infamy playlist to see a list of dedicated servers running the mod. Click a server to expand the view and click the button to join!

How to Contribute:

  • Check out the Roadmap and Official Forums to see progress on the mod. Determine what has already been created, is in progress, and what needs to be made.
  • Once you have a map, weapon, character, or something else ready for submission, you can submit it into the official DOI GitHub here.

Update Changelist - Jan. 27, 2016

Bastogne: Nightmap & New Modes

New Gameplay

  • New map: Landfall
  • Expanded Multiplayer:
    • Landfall: Invasion, Push, Skirmish, Occupy and Firefight
  • Expanded Cooperative
    • Bastogne (Day and Night): Outpost, Conquer
    • Landfall: Checkpoint, Conquer

New Weapon Content

  • New 30 and 50 round extended magazine upgrades for Thompson M1928A1. The weapon now defaults to a 20 round box magazine. Drum magazine is restricted to Officer and Support classes.
  • New foregrip attachment for the Thompson M1928A1.
  • New Stielhandgranate model and animations.

User Experience Improvements

  • Created voting images for maps.
  • Team chat will now properly denote teams as “American Army” or “German Army” instead of “Security” and “Insurgents”.

Dog Red: Gameplay Improvements

Map Changes

  • Bastogne:
    • Added truck at A push to provide German forces with a bit more protection
      when approaching the objective.
    • Added a few more bushes throughout the map for cover.
    • Improved fog transition from playable level to 3dskybox.
    • Replaced some dev textures that were visible for the player.
    • Players can no longer hide inside the back of a convoy truck.
  • Dog Red:
    • Improved cover by the right flank up the hill.
    • Improved the right path leading to the rear bunker.
    • Optimized performance past the road.
    • Added new particle effects in various areas.
    • Modified beach bunker floors to force German team to stay close to the edge.
    • Fixed other miscellaneous issues.

Community Credits

  • Landfall map created by Chief-C.
  • Stielhandgranate art created by Mud & Blood.

damn this look amazing! i cant imagine a 16 vs 16 battle!

Reply Good karma Bad karma+5 votes

No way!!!!! I can't wait to play

Reply Good karma Bad karma+2 votes

Was it on purpose that this mod is similar to Day Of Defeat, but is titled as it is, but with a word that starts with the core games initial? "I" D.O.D. vs D.O.I. ? also, I subscribed on steam but still can't figure out how it will download and play. nothings happening on my end. (I've restarted my computer twice since then)

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figured out how to play, that Normandy map has a real nice layout. Hopefully the fine detailing comes quick, it all plays pretty well.

Reply Good karma Bad karma0 votes

Nice! Reminds me of Resistance and Liberation if anybody ever played that mod. May give me a reason to boot Insurgency up again, Thanks!

Reply Good karma Bad karma+3 votes

This is pretty cool, looks like it's progressing faster than Red Orchestra 2's similar mod.

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Looks like Resistance&Liberation;! :D

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The first hour I played this I was very pleased. Now we just need some good Coop or RPG-mods that make me wanna play this for more than a couple of hours ;)

Reply Good karma Bad karma+1 vote

This's probably been asked before, but does it have AI support?

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