Top-down alien survival shooter. Inspired by old arcade shooters, Instincts aims to put players in a dynamic world full of player creations and quick arcade shooter style combat. Craft new weapons or build defenses to survive longer. Defeat difficult enemies to get rare materials to be survive ruthless players and enemies alike, just don’t forget to eat.
Welcome to our not so frequent blog. We released the Instincts public Alpha last week and was surprised to see more people enjoying then we thought originally would. Not many in total played it. So I guess this is what comes down to marketing your game very early.
Changing from the user system to the profile system has allowed us to use a good forum software for support and change logs. This really has been useful. WE just need to get a handle on posting all our work everywhere now.
Between now and release we have milestones and goals. The first we have reached which is to have a playable alpha. To us the Alpha builds are not meant to be feature complete, they are meant to grasp the core gameplay ideas to see if they are playable and fun, and tweak where we need to and see how it turns out. Beta will be in our ways is a feature complete game that has not got all its content or balance yet this will be where a lot of testing goes and balance patches occur before final release.
During the Beta we want to run Kickstarter and Greenlight campaigns to get us to the finish late, provide some moral and hopefully, in the end, succeed so we can release our game on steam. This is the overall picture we have for those that were curious about the direction we are headed.
New AI Spawning Mechanics
There is now an AI manager that looks at the world and decides whether or not to send more enemies at the players, when it does decide it should. It sends meteorite like shuttle that crashes into the earth and aliens come out. This is in early trials but we are loving how it works so far. It allows us to start doing other event based AI actions like targeting locations where rare items spawn or target a group of players doing serious damage to the alien cause.
As always follow us on Twitter and our Facebook pages and tell us what you would want to see in Instincts
New enemy "Telekinetic Corpse" announced in this new dev blog.
New details on the up coming Alpha, game play systems and graphical sides of things.
New screenshots and a devlog filled with some info on what is being worked on. Including the graphics and what kind of enemies to expect when you get...
The last few weeks have been filled with much anticipation of being able to show the public our very first video. There are a few things to point out...
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Added stability to multi player in this latest build a long with adding bows and arrows which are both craft-able and should make it easier to take on...
Alpah build of Instincts, Feature/Change list is on www.instinctsthegame.com , Bugs and support issues can be made at www.blurift.com/forum
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I like it :). maybe building. I've always wanted a game like this, and if you could build in it... i would love you :)
Well the good news is.... We want to add building to this. Things like auto turrets and such that can be turned off or on will be great. We are still far away from implementing this though.