InnerSpace is an exploration flying game currently in development for PC, Mac, Linux, PS4, Xbox One, and Switch. Set in a world where physics are inverted, explore a setting of interconnected, inside-out planets. Piloting an agile aircraft, take the role of The Cartographer and explore the various bubble-worlds, collect relics, and encounter each bubble’s resident demigod- all in order to discover more about the universe, its history, and its future.

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InnerSpace- Sound Design: Matching Sound & Art

InnerSpace- Sound Design: Matching Sound & Art

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When working with a very stylized aesthetic, realistic and natural sounds don't reflect the art style the way a game's sound design should. In other words...

InnerSpace: Programming- Using Attributes in State Machines

InnerSpace: Programming- Using Attributes in State Machines

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Our director and lead programmer, Tyler, recently ran into a problem with the state machines he was using: their behaviors were distributed into multiple...

InnerSpace: The Virtues (and Pitfalls) of Modular Design

InnerSpace: The Virtues (and Pitfalls) of Modular Design

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For an open-world, non-procedurally generated environment, we realized that with the challenges of limited development time and smaller team size, we...

InnerSpace: Sound Design- Creating Sounds form Nothing

InnerSpace: Sound Design- Creating Sounds form Nothing

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Sound design can enhance the mood of a visual piece, while not being at all realistic or conform to expectations of what something “should” sound...

InnerSpace: Level Design- Building a Scenario

InnerSpace: Level Design- Building a Scenario

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Since level design in an open-world like InnerSpace varies drastically from a more linear game in which the designer can control the player's movements...

InnerSpace: Designing the Archaeologist & Building Narrative via an NPC

InnerSpace: Designing the Archaeologist & Building Narrative via an NPC

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Because InnerSpace has no cutscenes, we utilize the Archaeologist as a means of storytelling via player's choice. When and how often the player delivers...

InnerSpace: The Challenges of Open-World Design & Player Choice

InnerSpace: The Challenges of Open-World Design & Player Choice

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InnerSpace is an open-world game that flows around player choice. Everything, from the direction you head at the start to the objectives you give yourself...

Defining Exploration in Game Design & InnerSpace

Defining Exploration in Game Design & InnerSpace

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We’ve described InnerSpace as an exploration flying game. While the latter half of that description is apparent, the definition of “exploration”...

Last Week on Kickstarter: Massive Update

Last Week on Kickstarter: Massive Update

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As we enter the last week of InnerSpace's Kickstarter campaign, we released a massive development progress update.

World Reveal: The Primeval Garden

World Reveal: The Primeval Garden

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InnerSpace is a game of exploration with several hidden pieces of history to be discovered. This is one of them.

Good Heavens

Good Heavens

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After phases of exploration and discovery, each chapter of InnerSpace culminates in an encounter with a massive creature, Demigods. Finding these creatures...

Music Design for InnerSpace’s Title Theme

Music Design for InnerSpace’s Title Theme

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Chris Miller, first-time PolyKnight Games blog contributor, is the sound designer and music composer on InnerSpace. If you’re reading this post, you...

Player-Vessel: Designing the Plane

Player-Vessel: Designing the Plane

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This post goes over how we designed the plane for InnerSpace. Making a plane that fit the unique visuals and mechanics of our world, but still grounding...

Problems Programming In An Inverted World: Directionality

Problems Programming In An Inverted World: Directionality

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How we've programmed directionality and orientation in an inverted planet.

The Science Behind InnerSpace

The Science Behind InnerSpace

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Justin Sipes, a friend of ours, wrote a guest article about whether or not the physics of InnerSpace stands up to scrutiny. The answer is in some ways...

InnerSpace Kickstarter is Go!

InnerSpace Kickstarter is Go!

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InnerSpace started its exciting journey in crowdfunding, yesterday! I've expanded on a few key points about the campaign that I'd like to share with the...

InnerSpace: Crafting a Narrative Aesthetic

InnerSpace: Crafting a Narrative Aesthetic

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InnerSpace is a game of exploration and discovery, where the object is neither fame nor fortune, but rather the unveiling of another world’s history...

InnerSpace: Designing Backwards, Staying Coherent

InnerSpace: Designing Backwards, Staying Coherent

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When we found ourselves with a good concept and the beginning of a good design, we looked back. We considered the intent of the game and the experience...

World-Building: Shaders & Aesthetics

World-Building: Shaders & Aesthetics

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For InnerSpace, we created two custom shaders: one for specular/conductive surfaces, like metal, and one for matte surfaces, like wood. We wanted to create...

Creating a New Type of (Flying) Game

Creating a New Type of (Flying) Game

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TL;DR: Inner Space is a flying game in which typical flying mechanics don’t fit the overall design. Because of this, we focused more on exploration...