INFRA puts you into the boots of a structural analyst on a routine mission. Quickly though, your task turns into a fight for survival, all caused by deep-rooted schemes of the past. Your tools are simple: your camera and the wits to navigate a labyrinth of debris.
They used be homes for the factory workers but have been abandoned for quite a long time now.
Something off here, the foliage I think. The yellowish grass and the pine-like tree seems poor on detail. even though, interesting.
The foliage we use needs to be remade mostly anyway since their quality isn't the best.
I hope there's lot of destruction INSIDE< i"d be in heaven and have an ******, I just love that delipilated look.
It'd even be nice if it was dark, to give the player, a... scared feeling. :D
Too bright maybe? Seems like there could be a lot more atmosphere with this area.
Yeah, the map definitely isn't bad, but something is missing. I can't quite put my finger on it though, it's giving off a feeling of simplicity.
I heard that if the map is brighter than skybox it makes the map feel blocky and empty.