Infinitesimals is a 3rd person sci-fi adventure where you play as 1mm tall aliens in the wilderness of planet Earth. We combine on foot gameplay with fully physically simulated mechs, vehicles and insects.

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A little preview of a heavily work in progress in engine cinematic - the character, POD and dropship have no textures yet! Lots of other elements are also not yet complete...

Spaceships!

Spaceships!

News 3 comments

In order to reach earth, we'll need a ship - right?

Recent dev progress roundup...

Recent dev progress roundup...

News 2 comments

A compilation of our recent progress over the past couple of months or so....

User controlled shotgun spread & Environmental work

User controlled shotgun spread & Environmental work

News

Adding a shotgun class of weapon, plus some further day/night cycle work...

Environmental work

Environmental work

News 4 comments

Here we showcase some recent work on weather and time of day...

Comments  (0 - 10 of 20)
kev11106
kev11106

You guys still truck'n?

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Guest
Guest

Yes don't worry, we're still alive. Have grown the team and working hard :)

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Miggy4000
Miggy4000

Still watching this project. It's looking great folks! o7

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Hedunkaplink
Hedunkaplink

This looks so brilliant! Keep up the great work!

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ImfinitecamilsFan
ImfinitecamilsFan

Hi i love this game it is amazing and so unique.
Are u planning on releasing this game on playstation?

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cubitstudios Creator
cubitstudios

PC will be the first platform to release since there are no barriers to entry - but if all goes well, I'd love to make console versions :)

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waconcept
waconcept

This looks fantastic guys, and from two people that's some skilled work for sure. Got an ETA on the next dev blog? Pumped on getting more info and seeing more footage of this game!

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cubitstudios Creator
cubitstudios

Thank you Waconcept :)
Another update shouldn't be too long, probably near the end of the month.

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Thaiauxn

Phys.org

New math you guys may enjoy.

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Sweet_Lemonade
Sweet_Lemonade

Looks really cool. It would be awesome if whoever is coding physics based animation wrote an in depth article about the process.

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RT @cubitstudios: Looking back at the 5 year evolution of the dropship design, from the first silhouette sketch in 2015 onwards....… T.co

Nov 19 2021

Updating our banner with a realtime closeup shot of Captain Awkney... #UE4 #UE5 #gamedev #indiedev T.co

Nov 11 2021

RT @_macoll: @cubitstudios Hey, is it a coincidence ? Keep up the nice work ^^ Youtube.com

Nov 10 2021

Looking back at the 5 year evolution of the dropship design, from the first silhouette sketch in 2015 onwards....… T.co

Nov 9 2021