Indie Game Story is a game about having a creative/development team and develop your own indie games, living the life of a small game studio, getting contracts to get enough money to finally work on your dream project. You’ll be able to hire your own staff, make them work like hell, fire them, get better employees, get better contracts, try to optimize your income as much as possible before going all-in on your own indie game project which you will have the total direction in your hands. Pick a type, a genre, a good name, develop your game audio, art, code and text (through your employees). Get a bigger office, get more employees and work on more ambitious projects!

Report RSS Development Update #1

I'm very proud to show you all the work I've done in the last month, those Development Updates will now be posted monthly.

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Here's a new kind of article on the blog! Development Updates will be posted at least monthly and will talk about what's new in the game, what has been added, removed, modified, etc.
Don't worry, no spoiler alerts!
So this month, this happened:

  1. Added game music and all core functions to play and loop music.
  2. Created all pixel art for all the game, and still improving it almost every day.
  3. Added a "direction pointer" for when you click on an employee and right click at some place, the game now shows an arrow to where the employee is heading.
  4. Added myself to the game (why? MYSTERIES!).
  5. Modified the office layout to add a new desk (since there's 4 different types of employee, I guess 4 desks is a good starting point!).
  6. Added speech bubbles so your employee can respond to you and tell you what's up when something's wrong.
  7. Added new character models for employees.
  8. Every employee makes a sound when they work (typing sound), so if a contract is ongoing and you don't hear keyboards, ask yourself some questions to your employees!
  9. Many bugs fixed in the time/day cycle of the game.
  10. Employee now has energy that decreases every time they work.

That's about it for the changes this month. Phew, there's a lot going on lately!
If someone has any questions, don't forget about the UserVoice page (you can see a feedback link in the header).

Thanks for following IGS' development, every tiny bit of support is greatly appreciated!

- Tommy

[original article on the blog]

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