The game you are trying to view has ceased development and consequently been archived. If you are a member of this game, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

Action / Adventure - The story of an old man lost in space continues...everything starts to go black, John wakes up in the infirmary of a large space station.

Post news Report RSS Patch: Incognito Episode 3.2

Applies to Incognito Episode 1 - 2 - 3 which fixes some of the preliminary bugs founds with the release last week (thank you all for feedback!). Run your Configurator to auto-update or download a fresh copy from IndieDB or our site.

Posted by on

Incognito Episodes 3.2
Applies to Episode 1 - 2 - 3 from 3.0 or 3.1

  • Fixed problem when activating on OSX/Linux (socket permission error).
  • Fixed problem with changing resolutions in fullscreen mode.
  • Fixed a potential freeze on startup if fullscreen and running x64.
  • Removed System.Data.SQLite replaced with fully managed C#-SQLite (AnyCPU).
  • Detects conversations stored as byte[] (SQLite Style), EP2/3 store these as string under C#-SQLite.
  • Fixed SQL calls in planet finder and planet viewer to work with new C#-SQLite implementation.
  • Attached weapon sounds (ex. flamethrower) pause while controlling or driving objects.
  • Icons for interactive/driveable objects were not displaying correctly.
  • Lowered health for prisoners in riot sequence to make it easier.
  • Increased operative railgun dispersion angle from 20 to 42. Pew pew.
  • Control panel in operations deck (ep3) could become locked in bad state preventing exit.
  • Less cigs in random drops which increases chance for other things like ammo and health.
  • Made entrance to Recreational sector (ep3) spawn fewer enemies.
  • Players can now reload and walk. It was nothing personal! Jeez @.@
  • During riot sequence (if you die/reload) could accidently trigger cutscene for another quest.
  • Trashcans (ep3) now have random useful items like popcan, sandvich and useless items like circuitboard.
  • Fixed spawn issue (ep3) where enemies would spawn in same room when opening door, or in empty/closed off rooms.
  • Player used to taunt statement with falling debris (ep3), this has been removed.
  • In certain situations bare hands and knife weapons could constantly give 'low ammo' warning even though bullet expense is 0.
  • Trading windows now allow you to press 'Activate/Use' key to exit them (same way to open them).
  • Changed Mara Veermara (ep1/2) to say "Dock Ship" rather than default "Send Probe".
  • Could use health items even if they were not currently needed.
  • Bug reporting tool could potentially timeout/disconnect and leave 'please wait' dialog stuck on-screen.
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: