The first thing players see when they start the game is very important. Having a good flow in your ingame menus and presenting the player with familiar and obvious choices is one thing we are focusing on a lot. Right now, the players are granted with very simple boxes that they can use to drag and drop items to customize their character.
In the background, an ingame screen will play a short demo of the item you are selecting, helping players understand what they should use the item for even if it should be self explanatory. This screen is also used to show a short video when you select maps and game modes to give you an overview of the map before you get into the action!
The next thing on the list is going to be the options screen so the players can set a variety of options to further increase their experience playing the game. Right now, the only thing players can choose in the options menu is the volume of the music :)
Feel free to check us out on our social medias and give us a comment!
Looks very nice
Thank you!
Very cool!
Thank you!
Nice to see you are utilizing NGUI.
We are indeed! Takes a while to get into, but after that it's pretty good actually. Also saves you a lot of framerate due to cutting out all the OnGUI functions.
The video display however we did ourselves, as it turned out loading video clips on the fly or even caching them wasn't that nice for performance.
Enhance background lighting
Enhance transp blue rectangle brightness behind weapons
Replace Pop-up color to more desaturated and lighter ones with blue background darker (could have some raster lines in it).
Thank you very much for your feedback and input! Please send me a private message if you are interested in getting your hands on an early copy so that you could give some more? :)