A fast Action RPG at its core, I Shall Remain combines role-playing elements with survival and strategic aspects, and creates a blend never before seen. Through complex, real-time character progression and RPG system, over a hundred abilities to learn and shape your experience, dozens of weapons and enhancers, thousands of Infected, over twenty mutations, tens of NPCs and teammates, within a twenty hour long story campaign, ISR offers plenty for everybody. Don't miss being part of our Beta release!

Report RSS I Shall Remain - June Update (0.8.1.0)

Scorpius Games wishes to thank everyone for their valuable feedback and support; we hope you will enjoy this release as much as we did implementing it.

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Our first major 'Update (0.8.1.0)' is here. We have worked hard throughout the month of June to make sure original content and as many features and fixes as possible are present in this first update; as promised, most of the key points of the Update have been fulfilled. We now have 3 more maps in Story mode. The story is richer and more interesting, adding between 2 to 3 hours of game-play (the current story content getting up to 7-8 hours to play through). Our new teammate, Cathy Castellan, is in and she has a hell of a story to tell, a new map theme has been added - the metro station (no map using it yet, the very next one will).

Our newest and most important implementation in this release is the Survive! game mode (version 1.0) which allows us to play for as long as ten nights against waves of Infected, one meaner than the other. It isn't infinite for now but it might take a few hours to play through if you know your craft; for beginners might take a lot more. There's a lot of re-playability value as well since this game mode will actually allow you to get a real feel of all I Shall Remain core features, trying different character customizations and builds while fighting for the highest score. If you really want to learn how to defeat Infected in I Shall Remain, Survive! game mode is the game experience you would want to try.

Feature-wise, Click to shoot/hit has been implemented (no need to Hold the button now), work has been started on a free mouse character controller solution, Quest Choice rewards have been added (this will allow us to offer rewards to choose for the player when completing quests) and many others.

Scorpius Games wishes to thank everyone for their valuable feedback and support; we hope you will enjoy this release as much as we did implementing it.

*********** 0.8.1.0 Update *************

- Survive! Game mode
- Flatiron Shelter map added
- Flatiron Shelter Sewer map added
- Bellevue map added
- Click to shoot has been implemented (no need to Hold to shoot/hit)
- Map names now show in the Map view
- Thirty new pages of story content, dialogue and quests added
- All quests have a destination tag with the map name they will get completed
- Cathy Castellan teammate added
- Two new original songs added
- UI Options updated (V-Sync added, Flashlight redefine key added, Doctrine and Journal key added)
- New 'body on fire' effect added
- Breakable doors added (used in the Bellevue Hospital scene, will get used more in the future even in the past maps), hold Alt to highlight
- Nazi Infected type added (they use weapons similar to teammates and the main character)
- Skinner infected type added
- Hound infected type added
- Simple Marauder Gunner Infected type added
- Infester animation/logic synchronization fixed
- New Infected UI (press O to see it), will show detailed information about each Infected type once you encounter them
- Trainers dialog text added
- Books are removed from Inventory once they are read (they are stored in the Journal automatically)
- Use color code to show enemies level in monster UI.
- The way we store changes about item/spawner templates has been changed, less intrusive and prone to errors
- Fire camp issues fixed
- Hanging around fire decreases tiredness almost three times faster now
- Fixed issue with certain locations being in multiple maps at once (quests which completed on those locations will actually guide the player to wrong areas)
- Subway assets and textures added
- Reading books makes us gain experience
- We are gaining research points now when Skills increase (this only worked with Attributes until now)
- Ryan Corwin is a trader as well
- Day/Night presets adjusted so night duration is longer
- Fixed showing full name for teammates in the UI
- Defend the Area and Survive! UI is in
- Repair weapons with Traders costs less now
- Do not gain experience rush from running
- Avoided issues with rag-dolls for bosses (for now use dying animation)
- Fainted teammates will automatically revive after map load (they will only stay fainted until you revive them or exit the map)
- Pillar mesh looking better now
- Fixed the issue with grenade/mine explosion dead corpse remaining in mid air
- Added quest reward choice (one of the side quests allow you to do that)
- Started implementing Free mouse controller (not active yet)
- Fixed a crash that happened in some cases when we used the Flamethrower
- Three more garage types added (one type we can enter)
- New Hospital building added
- New modular building components added
- Fire over damage and duration increased
- Font changes
- Templates for all Infected types for Survive! game mode added
- Adjusted stamina consumption for some of the ranged weapons
- Some of the doctrine effects adjusted
- Increased the amount of experience on Heal and Refresh
- Fixed melee weapons always hitting the farthest Infected in a line (instead of the closest one)
- Nazi drop weapon chance setup to 25%
- Damage inflicted by Nazi reduced to half of the weapon's one
- Fix "accuracy percent go over 100%" issue in Survive game mode
- Fixed the issue with Teammates when they died or resurrected
- Wire fences updated throughout all scenes
- Here and there adjustments to all the other scenes
- Fixed issues spotted by customers and reported on the forum or email
- Fixed many other small issues

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sadegh93
sadegh93 - - 9 comments

beautiful art !

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Ericthemookslayer
Ericthemookslayer - - 205 comments

Sweet!

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Dr.Ehrlichmann
Dr.Ehrlichmann - - 20 comments

The new shooting system is definitely a really nice upgrade.

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florinudrea Author
florinudrea - - 22 comments

Yes, it is. We also intend to change the character control to be more user friendly.

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