I Am Overburdened is a silly roguelike full of crazy artifacts and a "hero" who has 20 inventory slots.

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I Am Overburdened, experience tidbits

I Am Overburdened, experience tidbits

News

So it came to pass, that only a tiny update gets completed within two weeks while working on another way bigger project :D Hopefully, the user interface...

I Am Overburdened, cosmetics

I Am Overburdened, cosmetics

News 1 comment

This time instead of launching new content or features for I Am Overburdened I'm upgrading the graphics of the game a little.

I Am Overburdened, journal entry

I Am Overburdened, journal entry

News

After being dormant for so long I Am Overburdened Version 1.2.1. is live. The game has been localized to German and Spanish and with this second set of...

I Am Overburdened, saving my soul

I Am Overburdened, saving my soul

News 4 comments

Version 1.2.0 of the game is live and the highlight of it is the save-game feature! Besides this one major addition, it is mostly a bug-fix and tweak...

I Am Overburdened, tiny achievement

I Am Overburdened, tiny achievement

News

Version 1.1.8 is online, featuring mostly fixes and fine-tunings, but lets see in detail what it has to offer!

I Am Overburdened, where have I been?

I Am Overburdened, where have I been?

News

It's been a while since my last I Am Overburdened update and I haven't posted anything online for more than a month now. In this post I'll showcase the...

I Am Overburdened, update and special promotion

I Am Overburdened, update and special promotion

News

I've just released another update for I Am Overburdened. It is now at 1.1.4. and received quite a few enhancements since its first major update.

I Am Overburdened, recap and numbers

I Am Overburdened, recap and numbers

News

It has been more than two months since I released I Am Overburdened, my silly roguelike, and since I wrote a devlog entry, but now I'm back with an in-depth...

I Am Overburdened, 1.1 Update & Winter Sale

I Am Overburdened, 1.1 Update & Winter Sale

News

I've just released the first major update to my latest game I Am Overburdened. Now with version 1.1 it has full mouse support and a lot of new content...

This Week In Indie Games

This Week In Indie Games

Feature 4 comments

The biggest indie gaming stories for the week of November 10, 2017

I Am Overburdened, it's alive!

I Am Overburdened, it's alive!

News 1 comment

Yes, I Am Overburdened was released at evening (by GMT) on the 2nd of November. In the big sprint towards publishing this game I forgot to update my blog...

I Am Overburdened, so close, yet so far...

I Am Overburdened, so close, yet so far...

News

This is going to be a painful post for me, but I got to do it :( ... TLDR: I had to postpone the release of I Am Overburdened by a little more than a...

I Am Overburdened, coming soon!

I Am Overburdened, coming soon!

News 24 comments

This entry is a bit more like an announcement and less like a devlog entry, but here it goes: I Am Overburdened is going to be released on October 23...

I Am Overburdened, striving for balance

I Am Overburdened, striving for balance

Feature

My great "wisdom" about this topic: balancing a game, especially and RPG, is hard. Not simply hard, it is ULTRA hard.

I Am Overburdened, light at the end of the tunnel

I Am Overburdened, light at the end of the tunnel

Feature

Last weeks were only spent on polish and adding "extra" features, so it is only a matter of a few weeks to finally tackle this beast of a game :) , I'm...

I Am Overburdened, quality over quantity

I Am Overburdened, quality over quantity

News

Where was I for a month again?! Many friends already asked this and other difficult questions about the game and my progress and “quality over quantity”...

I am Overburdened, what takes so long?!

I am Overburdened, what takes so long?!

News

I'm preparing for the I am Overburdened beta, some tiny fine-tuning left before I'm ready to upload a build, but before that, I share this update with...

I am overburdened, back among the living

I am overburdened, back among the living

News

The development on I am overburdened entered its last stage where there are a zillion small tasks left to be done but no modifications are substantial...

I am overburdened, check out the graphics!

I am overburdened, check out the graphics!

News

Tiny post with lot of pics this time. Last week I worked on the original sprites of the game and progressed steadily. Far from finished with every piece...

I am overburdened, miles of tiles

I am overburdened, miles of tiles

Textures Tutorial

Short article, a bit tutorial-ish, about the tile graphics of I am overburdened.

I am overburdened, evolution of box-art

I am overburdened, evolution of box-art

Concept Art Tutorial

Took most of last week off for vacation == no entries, sorry about that, but this week I'm going to make multiple videos and blog posts :) ! This first...

I am overburdened, nobody make a sound!

I am overburdened, nobody make a sound!

Sound Effects Tutorial

This post is going to be more like a tutorial, than a journal entry. I highly recommend checking out the video version, as it is heavily audio oriented...

I am overburdened, loot is forever

I am overburdened, loot is forever

News

This entry turned out to be lengthy and pretty technical. Sorry about that, but last week was spent only on "under the hood" stuff. So the agenda is the...

I am overburdened, monsters and mods

I am overburdened, monsters and mods

News

Small update this time. Been working on wrapping up all the remaining core features, but got a bit sidetracked so I'm going to write a little about level...

I am overburdened, prototyping

I am overburdened, prototyping

News

I worked on a lot of stuff since my last article: - Thought a lot about the content/format of my blog and my freshly started video series, and made some...

I am overburdened, begins

I am overburdened, begins

News

This entry is the first one (announcement) for the new game I'm working on called "I am overburdened" and the first one when I publish a video log entry...

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I Am Overburdened
Platforms
Windows
Creator
Spidi777
Engine
XNA
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