Hybrid Children is set in a small town, where things are going really, really wrong. You play as a youngster who returns to his old hometown, and who wants to reconnect with his old buddies. Before long you will be discovering ancient powers, blasting hideous monsters and saving your friends from the hands of an evil cult.
The game will feature a full single-player campaign, which can be played through with a friend in local couch coop mode. In addition to this, the game will have an endless survival mode and horde mode, which can also be played with your friend.
We are currently looking for a publisher for the game. We would want to make this the most awesome topdown horror shooter, and for that we need funding and marketing support. There is no set release date yet, but we're aiming to release the game by the end of 2020.
By becoming our supporter on Patreon, you gain access to the up-to-date test builds of ALL our upcoming games. Become our supporter today, and help us build an awesome game, with your backing and feedback!
We also have a GameRealmMadness community on Discord, if you want to stay updated on news and stories related to our projects.
Good Friday y'all! The spring is here, and summer is coming. Here in Finland the weather has been really strange lately. Week ago the sun was shining, and people were wearing shorts. This morning there was snow in Southern Finland.
There is this thing here called the "backwinter", which means that once all the snow from the winter has already melted in Finland, and you think that summer is finally coming, the weather decides to give us a full doze of hailstones and sleet. It's always a surprise and keeps people on their feet, especially folks that have to use a car daily.
Of course weather like this is perfect for game development if you don't have to leave your home. With all this social distancing it is important to take care of your mental and physical health though. For me, hiking and walking are some of the things that I enjoy doing, and I put in so many hours of screen time a day that a balance is kind of hard to achieve.
The only thing I'm really missing is seeing my friends freely, and being able to socialize normally. For a person who does a lot of monkish work with writing and game development I'm used to abnormal life style though.
When I need motivation for my work, I go for a walk, do some cooking or baking, or cleaning. Anything besides staring at a screen gives you new things to think about.
And speaking of game development; there is a lot that has happened with the Kalaban sequel project. It's taken huge leaps forward, and there are a ton of new features in the game now. I have programmed ten different weapons into the game, and finally pulled some of the maps together. Most of the work has been on gameplay, and there are lot of different bits and pieces but no full structure yet.
There are now deadly traps like mines, lasers and spinning wheels of blades in the levels. I've also added wooden crates containing random loot, and tons of other details. There is thunder, rain and environmental hazards like fire and glowing green fungus which hurt you. The game is really shaping up to be a real experience, with lots of fun things thrown in.
This time I've done things completely differently than in original Kalaban. Back then we started with story and scripting for it. Gameplay was programmed while working on the story structure and level design. And now gameplay has been first, and story will be implemented later on, once we have the maps together. The budget we have by that time will decide what capacity the storytelling will be implemented.
From the gifs above you can see the spinning wheels of death, and new plant topside map with lightning, rain and creepy monster tentacles. There are also stationary enemies like the body of a tentacle monster, which spins around and tries to hurl its projectile at you.
We are also updating the Area 51 Defense game currently on Steam. There's going to be major performance fixes, and a few nice gameplay fixes. Looking forward to getting people playing the new version.
Have a nice weekend you all, and stay safe!
- Harri J.
Talking about new updates and sale going on at the moment.
We are celebrating our games and gamedev team with a new special offer.
Lots of updates on story progression, and Poisonous is now fully accessible with $1 support tier.
A look at our games currently in development, and how they are coming along.
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This is the Linux version of the survival mode for Hybrid Children.
This is the Mac build of the newest version, from September 2019.
This is the Windows build of the newest version, from September 2019.
This is not the current test build of 'Hybrid Children', but the earlier version from July 2019. By becoming our supporter on Patreon, you gain access...
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