An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by the novels by Suzanne Collins and the movies by Lionsgate Films. This is a turned based combat game in 1st person perspective, with Roguelike elements. The randomly generated arenas feature a central "Cornucopia" filled with melee and ranged weapons along with food and other gear, surrounded by wilderness in which one can hide or forage. You may form alliances with the other tributes, and backstab or be backstabbed by your allies. In the preview image (from a special "Audience" standpoint) you can see the semicircle of 24 tributes on their platforms, the central golden Cornucopia, gear in front of and within it, and surrounding landscape containing mountains and waterways. "May the odds be ever in your favor!" :)

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Hunger Games Simulation version 3.2

The new version 3.2 of the Hunger Games Simulation is downloadable here, and includes the following additions over the previous version 3.1 that was released in June 2015:

  • New Effects: 21 different sound effects for everything from cannon firings to receiving a sponsor gift (Press "-" to toggle sounds). 47 more detailed textures for landscape features and items on the ground (Press "_" to toggle textures).
  • New Actions: Display most recent events that scrolled off the top of the screen (Press " key). Take or give leadership with respect to allies, so they tend to follow or not follow you around (Press "C" toward tribute next to you).
  • New Behaviors: Tributes have different customizable heights (with Careers tending to be taller). Tributes occasionally backstab allies even before all enemies are dead, especially if the ally is weak and effectively dead weight, so beware!
  • New Settings: 14 new options for customizing the play environment, such as water depth, fog effects, Mutt behavior (whether they can swim or climb trees), and special scenarios like dead tributes rising as Mutts to create a zombie apocalypse! :)


The Hunger Games Simulation: Version 3.1 Released

The Hunger Games Simulation: Version 3.1 Released

News

A new version of the Hunger Games Simulation has been released, featuring new landscapes (such as island, city, and custom arenas), events (such as deaths...

The Hunger Games Simulation: Version 3.0 Released

The Hunger Games Simulation: Version 3.0 Released

News 2 comments

A new version of the Hunger Games Simulation has been released, featuring new landscapes (such as clock arenas), actions (such as destroying items), gear...

The Hunger Games Simulation: Version 2.5 Released

The Hunger Games Simulation: Version 2.5 Released

News

A new version of the Hunger Games Simulation has been released, featuring new landscapes (such as mountains and swamps), actions (such as climbing trees...

You don't have to be a tribute in "The Hunger Games"

You don't have to be a tribute in "The Hunger Games"

Feature 1 comment

The Hunger Games Simulation features an option to play as the "Audience". This mode allows you to act as a Gamemaker or sponsor.

RSS Files
Hunger Games Simulation (Daedalus 3.2)

Hunger Games Simulation (Daedalus 3.2)

Full Version

An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by...

Hunger Games Simulation (Daedalus 3.1)

Hunger Games Simulation (Daedalus 3.1)

Full Version 69 comments

This is an older release: You probably want to download the latest version 3.2 instead.

Hunger Games Simulation (Daedalus 3.0)

Hunger Games Simulation (Daedalus 3.0)

Full Version 9 comments

This is an older release: You probably want to download the latest version 3.2 instead.

Hunger Games Simulation (Daedalus 2.5)

Hunger Games Simulation (Daedalus 2.5)

Full Version 10 comments

This is an older release: You probably want to download the latest version 3.2 instead.

Hunger Games Simulation (Daedalus 2.4)

Hunger Games Simulation (Daedalus 2.4)

Full Version 1 comment

This is an older release: You probably want to download the latest version 3.2 instead.

Comments  (0 - 10 of 841)
Guest
Guest

so , would you ever make a survivor or a big brother game ,and how long do you think it would take you to make it ? I would personally love a survivor game , with idols, if possible thank you for the hungergames simulator i love playing it .

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Cruiser1 Creator
Cruiser1

Yes, I've long been a fan of the TV series "Survivor"! :) I see a Survivor (or Big Brother) video game as focusing on alliances, or a more advanced version of how "The Hunger Games Simulation" keeps track of them. Survivor should track personality types, such as Person A values hard work, Person B is weak and dislikes people who are stronger than they are, Person C has a "anybody but me attitude", Person D is looking for romance, and so on. Those personality types would affect how likely they are to ally, vote against somebody, and vote if they're on the jury. You then do things around camp (like find idols) and in challenges each day to affect these ratings. However, to make such a game good, playable, and fun would be a multiple month endeavor, similar to how the Hunger Games Simulation was developed over time.

Note that Daedalus (which runs the Hunger Games Simulation) also comes with various other games, including accurate simulations of several challenges used on Survivor. There are 10 separate Maze solving challenges, along with the "Survivor Squares" game in which you try to run the other castaways out of room before they run you out of room. :) For an example screenshot, see: Astrolog.org

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ScariestAuto12
ScariestAuto12

Hello again :)

I have been playing this game again recently and really like what's going on. The amount of customisation is actually very surprising and I didn't notice a lot of these features before. I've found for best experience play on size 400, random arena (X is my favourite, I'm surprised the district-per-segment idea has never been used in canon), difficulty 2 with deafness on.

The ally system has been greatly improved. It is glorious when you are able to call allies out of the Bloodbath for example. However I've encountered a couple niggling problems. Usually when I get offered an alliance at the beginning of the Games, their partner will still attack me regardless. I've also had similar problems when making alliances with two different tributes who attack each other. Sometimes it makes things interesting, but I feel that all tributes in an alliance with another specific tribute should still see each other as allies even if they were enemies previously. Maybe there could be a "lesser ally" system, where enemy tributes who become allies remain most likely to turn each other if they had issues before.

One more minor issue I'm having is that I find that tributes don't seem to acknowledge feasts. This occurs mostly on maps with a size over 400, as they seem to spread out more. On maps over 1000 in size, I've found many tributes die of starvation even with the feast event active. The first aid kits don't constitute food but perhaps there could be some way of including first aid kits as a secondary option for tributes who are starving if this would bring them back to Cornucopia.

One thing I was wondering is how I can name and edit a set of tributes, say from a fan fiction, all at once. I know how to edit single tributes by switching to them, but it takes a turn every time you switch from one to another.

All in all, just want to say you've done an amazing job continuing to make this game, and the changes have been great!

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Cruiser1 Creator
Cruiser1

Thanks for the compliments! :) You can set the names for all tributes at once starting with the D1 Female by entering a comma separated list into the "Set Tribute Name" command, e.g. "Glimmer,Marvel,Clove,Cato..." to do the 74th HG.

Non-timid tributes (i.e. those that didn't run away during the Bloodbath) acknowledge Feasts by setting their waypoint to the Cornucopia when the announcement happens. For larger maps, you may want to set the Feast announcement (setting "p") to more than 100 turns in advance, to give tributes enough time to arrive.

The alliance invitation process asks, "Would you like to be in my alliance?" That means there's a difference between YOU being invited into somebody's alliance, and you inviting an individual into YOUR alliance. If you offer an alliance and they accept, only that individual becomes an ally with you, and also with all of your allies (at least those they're not already enemies with). Your offer is NOT extended to the rest of their alliance, which means that in order to get into the Careers you need them to invite you, because you offering to one Career doesn't make the rest of the Careers like you. Perhaps there should be a "please let me join you guys!" alliance command, to go along with the existing "do you wanna team up with us?" command.

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Guest
Guest

What is the arena code to play 'Battle Royale'? I already knew about the 'B' command when I press 'Ctrl'+'F2', which gives every tribute a random item to start with. What I need is to disolve the cornucopia and let ALL and EVERY item appear in the 'wilderness'. Thank you for help. And great game btw, I can't wait for the next update.

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Cruiser1 Creator
Cruiser1

Arena selection "B" doesn't just give every student a random item to start with like in Battle Royale, but it also puts them on an island like in that story too. You can't actually remove the Cornucopia, but you probably don't want to since Battle Royale featured buildings on the island. You can easily make it so all items are available everywhere. To do that press Ctrl+F8 (or ";" key) and enter in "a1073741815b1073741815c1073741815" before starting a new game, to set what items are available in the wilderness and in other contexts.

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Guest
Guest

Do you think you'll ever try and make it accessible to all computer types (e.g. mac)?

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Cruiser1 Creator
Cruiser1

Yes, if the Daedalus engine that the Hunger Games Simulation uses ever gets ported to other platforms, then this game will automatically become available on them. In general, games need to be ported to each new platform one by one. Daedalus does have its operating system specific actions compartmentalized separately from its generic graphics code, so porting can at least be done in a semi-standardized way for each new platform.

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Guest
Guest

This is great, is it still in development?

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Cruiser1 Creator
Cruiser1

Yes, however since the game is mature with most features in place, future updates are likely to come out at a slower rate than before.

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Hunger Games Simulation (Daedalus)
Platforms
Windows
Developer
Astrolog
Engine
Daedalus
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Highest Rated (3 agree) 10/10

The game follows the Hunger Games right to the tee. Everything that a perfect Hunger Games must have is in this simulation. 10/10

Oct 28 2013 by ScariestAuto12

Style
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Fighter
Players
Single Player
Project
Indie
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I recorded this video playing the "Safari Maze" game script that comes with Daedalus: Youtube.com :) #daedalus #maze

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3D houses & 3D aspects: A more accurate way of doing astrology! :-) Learn about them at: Astrolog.org #astrolog #astrology

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"The Labyrinth Oracle: Cards for the Spiritual Path" is a spiritual Maze and Labyrinth themed oracle deck, availabl… T.co

Nov 17 2017

I created an animated GIF of a "chart sphere", or a wheel chart in 3D, using Astrolog 6.30: Astrolog.org :-) #astrolog #astrology

Nov 6 2017

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