Paramnesia
CinematicYou find yourself prisoner at an unknown location. Having been subjected to a battery of tests, you now face the final challenge. Do you have what it...
The goal of Hundreds: Grow at least 100 points between the circles in each puzzle. Circles turn red and volatile while being grown and if they collide, it's game over.
Simple in concept, deep in design, Hundreds explores emergent puzzles that combine the minimal with the strategic by introducing a multitude of objects over the course of 100 unique puzzles. For ages 2 to 222.
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You find yourself prisoner at an unknown location. Having been subjected to a battery of tests, you now face the final challenge. Do you have what it...
This is less of a game and more of a narrative experience, in which you will play through and interact with items to give a snapshot in the life of the...
Polarium is an abstract puzzler with a simple premise. You must guide a glass cube along a set route of black and white tiles, whilst polarising the background...
There's nothing overly complicated here. You just explore a maze, and must find the exit to win the 'game'. Sure, there's a few twists and turns along...
EMPORIUM is a short interactive vignette. Exploring notions of escapism, loss and a fragmented sense of self in the wake of a personal tragedy. These...
A physically-based puzzle using "magnetic" forces. Aim and shoot a blue magnet over a different set of other magnets of several colors, each color having...