In this devlog I am testing the newest feature in the game in front of you guys - The Mob system and `Battle for the shadows' shore` battle mode. I have found an advancement formula for the mobs, so that with each wave of shadows the battle becomes tougher and requires more concentration. A new strategy is born and different approaches for surviving from the shadows are arising.
Video of me analyzing a battle of 4 players where 40%(2, with rounding) are corrupted(have the goal to betray the others) and are switching to the team of the Mobs: