This mod changes the gameplay of Homeworld 2 by dividing the map into territories that can be captured in order to produce ships and generate resources. Territories are connected by hyperspace gates (called "Jump Gates"), and travel between territories is only permitted by using the jump gates. If you try and move your ships outside of a territory without using a jump gate, the ships will explode. In a way, it turns Homeworld almost into a board game like Risk, where you need to move your "pieces" from territory to territory and gain control of the board. The objective of the game is to gain control of territories, defend those territories from enemy players, and assault enemy territories to wrest control away from other players. Players are killed either when all their territories are captured, or when all their ships are destroyed, depending on game settings. You can play against the CPU or against other people in a multiplayer game. The mod is for the PC version...

Description

This mod changes the gameplay of Homeworld 2 by dividing the map into territories that can be captured in order to produce ships and generate resources. Territories are connected by hyperspace gates (called "Jump Gates"), and travel between territories is only permitted by using the jump gates. If you try and move your ships outside of a territory without using a jump gate, the ships will explode. In a way, it turns Homeworld almost into a board game like Risk, where you need to move your "pieces" from territory to territory and gain control of the board. The objective of the game is to gain control of territories, defend those territories from enemy players, and assault enemy territories to wrest control away from other players. Players are killed either when all their territories are captured, or when all their ships are destroyed, depending on game settings. You can play against the CPU or against other people in a multiplayer game.

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DeaxExMachina
DeaxExMachina - - 6 comments

So it's a lot like Sins of a Solar Empire. This is genius, though i would make it so that ships rebounded off the edge of territory (or in terms of Sins, gravity well) to avoid player frustration when their prized battlecruizer spontaneously combusts. Haven't tried it yet though. I will do so and get back to you.

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