Dream Decision
DemoA somewhat stable version of the revisit unit combat system and unit editor. Things not working yet in this release: - Custom map - Sub-unit editor ...
For Video update: Youtube.com
Source code: Github.com
Plan
Ver 0.6 Dream Decision: archot only option, Battle selection(with different estimation source), preparation and result screen, custom battle, custom unit editor, improve main menu, Battle of Megiddo, Battle of Mohács Ver 0.7 Future Visionary: Fog of War(maybe), unit form, Dismount/discard, hidden stat, line of sight, battalion information based on hidden vs sight, raise flag/ light torch and recon command, ambush bonus, daynight, Battle of Walaja, Battle of Dorylaeum Ver 0.8 Authentic Attraction: In game art, better looking UI (All hand (and mouse) drawn except for historical image), Battle of Isandlwana, Battle of Hwangsanbeol Ver 0.9 Gaze of New Life: AI and pathfinding (The most challenging step unless cut corner to the point of braindead AI), final code optimisation before full 1.0 Ver 1 Pax Paradisum: historical battle simulation game, Battle of Waterloo, Battle of Dunsinane, Battle of Yijing Ver 1 - 1.5: More art, sound effect and ingame music (May need to use royalty free music since I have no experience in music) + Ingame Encyclopedia at main menu + more historical battles Ver 1.1: Add dynamic terrain/feature change based on battle effect (damage) and weather Ver 1.2: Siege battle, more complex unit equipment (main hand/off hand, item) Ver 1.3: Deception, False information, scout, espionage warfare, information Ver 1.6: Commander, strategist and leader duel with dynamic result and event (Move from 0.2.7 as it is not main priority in the early battle sample yet), transfer leader, Battle of Gaixia ver 1.7: leader rapport and affect on authority and control mechanic including surrender and betrayal Ver 1.8: Deployable Defence (Stakes, Barrier, Camp, Wagon), dynamic squad facing position and maybe "saved" formation that player can rotate in battle, swapable squad position Ver 1.9: Naval battle
Unforeseenable future: forced march (Moved here from 0.2.7 as this feature won't have much used until game map become much larger than just a single battlefield), Queue command, order dalay?
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A somewhat stable version of the revisit unit combat system and unit editor. Things not working yet in this release: - Custom map - Sub-unit editor ...
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