High contrast is an indie game developed by killer productions. As the name says, the game uses high contrasting graphics to produce game play quite unlike most games. The game is based off the doom engine but the focus is on puzzles and game play, then first person shooter action. The game is completely non violent. The game (at the time of writing) has practically no back story or motives. The game is a summer project because I wanted to learn the doom engine and the result is this at the moment I am making all the game’s resources are completely made by me unknow5763 and this is my first game I have put a lot of effort into. If anyone wants to help make the game please contact me with any help you think you can bring hope to have a alpha/beta as soon as possible. To the best of knowledge this is a first for the doom engine as there is no violence and it is puzzle based.
thanks for stoping by my game high contrast this is my first game ever and i stared it as a summer project and showed it to a few of my friends and they liked it so i uploaded it here and would appreciate if people would leave comments and suggestions to help me better this game.the game uses contrasting blocks of colour to create a surreal confusing world. the game will be non-violent as in no killing people as of yet (could change) i am using the doom engine so that when the game is finished most consoles and computers could use it via source ports. the back story will be something along the lines of a experiment gone wrong or something along that line of thought. so track comment and give me reasons to make this game
tell your friends people !
a very early alpha release of this game with two maps please give me feed back on this . the game is standalone game meaning you do not need original...
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Is this dead? If it isn`t I can join your team and help!
okay it is kinda dead becuse of a crashed hard drive :( remade the first map from video so not all is lost
While playing the alpha and watching the video I saw a potential in this project.
For start all was easy, too easy. That makes me think, you are gonna make a lot tougher puzzles for future levels.
Yeah the first couple of levels\maps will introduce you to the puzzles and get you looking for doors and stuff so when it's deeper into the game you will look and find doors without thinking about it
That`s cool, really cool! Keep it up high!
Trippy :)
kinda the indened effect lol
This looks really cool! Great way to revitalize the doom engine!
Go for it dude!
hey thanks