Heroes of Newerth pits two teams of players against each other: the Legion and the Hellbourne. Both teams are based at opposite sides of a map. The map is split into three continuous 'lanes' (Two in one of the lesser played maps), running from one base to the other. Defensive towers are positioned evenly through each lane, until the lanes terminate at a team's base. Bases are strongly defended with extra defensive towers, and buildings from which units spawn. These units, termed 'creeps' are spawned every thirty seconds, and run along their lane until they meet opposition - which they then attack. Victory is achieved when one of the teams manages to push into the base of the opposing team, and destroys their primary structure; the Hellbourne's 'Sacrificial Shrine', or the Legion's 'Tree of Life'. At any point after fifteen minutes has expired a team can choose to concede defeat - this loses them the game and requires a unanimous team vote to pass.

Post news Report RSS Heroes of Newerth community custom maps contest

Calling all architects! It’s time to dust off your tape measures, scales, and tracing paper: Sol’s Theatre, Newerth’s $10,000 map making contest, is coming your way August 1. Concluding the contest the winning map will be added to Heroes of Newerth and represent the second chapter in Sol’s Theatre!

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Expanding Sol's Theatre is a community driven, company guided map making contest that gives the players of Heroes of Newerth the power to build and design the newest maps that will enter Newerth.

The contest will be separated into three parts and there will be prizes won at the end of each section.

Part 1 Begins: August 1st (Read More...)
Part 1 Submissions due: August 27th
Part 2 Submissions Due: October 17th
Part 2 Community Voting Open: October 24th
Part 2 Winners Announced: November 7th
Part 3 Progress Bar gets implemented: November 7t

Add Your maps here! to help us promote your hard work!


HoN Client-3.2.7HoNClient-3.4.3 Mac

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