Heroes of Might and Magic III is a turn-based strategic war game, set up in a classical role-playing game Environment. It involves capturing and developing towns, gathering resources, assembling armies and sending them into combat. Each town has a theme and can only raise the type of creatures appropriate to that theme. The resources (gold, wood, ore, gems, crystal, mercury, and sulfur) can be found mostly in mines and are gathered once a day. They are used to build new buildings in your towns, to improve existing buildings, to buy armies, etc. Each army is led by a hero and consists of up to seven stacks of creatures raised in towns or recruited in countryside. The armies are sent into tactical combat, which can occur either in countryside or in towns. If the attacker captures the town, the winner can recruit the creatures raised in that town afterwards.
This is the latest official patch for Heroes of Might & Magic III: The Shadow of Death. Do not install this patch if you have Heroes of Might & Magic III: Complete (it comes pre-patched, with the version number 4.0).
Changes in Version 3.2
- Conflux Grail structure now requires the 'Wisdom' skill prerequesite for spells granted.
- Conflux Grail Structure no longer gives 'Titan's Lightning Bolt'.
- Corrected the single turn, double casting of spells during combat.
- Specific Armageddon's Blade(TM) format maps after the v2.1 update: A custom Hero with a Spell-book and no spells now functions correctly.