The Helios single player has been patched up and works great, since combat is not completely finished yet (you can currently only fight with a sword and shield) we won't be releasing anything for now. Once the network features and bugs are completely fixed we will release a demo at our website.
To show you our progress over the past few weeks and an aim at the final game I recorded a new video. The interface (all the buttons, etc) will change soon, since we are waiting for the new GUI system in Unity 4.x we will have to postpone the GUI development for now.
This is looking incredible. You're putting my game to shame! :P Well done!
I've known this guy for quite a while and he's awesome, both of you have absolutely awesome games, I'm a huge follower of Malevolence as well as Helios and i seriously don't think one is better than the other :)
Reminds me of Risen, really, great work!
Kind of reminds me of Oblivion crossed with an old school Fable 1 or Fable Lost Chapters.
I see a lot of professional work here! great asset design and wonderful lighting. I'm excited to start exploring the world of Helios and completing many immersive quests
The animations need a lot of work, also the tigers which should have a hurt animation when they are hit, but I guess you know all of that.
But I love how this develops, it looks fantastic so far!
And keep that eating sound, it's hilarious :D