Hearts of Oak: Conquest of the Seas is a non-commercial PC game being developed by PiratesAhoy!, and is to become the historical seafaring game to end them all! Fun, realistic gameplay on land and at sea, set during the Age of Sail, will provide extensive free play, exciting scripted storylines and intense multiplayer scenarios.
Showing some new features and updates to the water/character controller/and more. Tried to re-import it from Youtube but the intro may still be messed up. The original vid is here: Youtube.com
Ocean / waves looks very weird. Looks transparent plastic who blows in the wind.
For combat I would take inspiration from Mount & Blade Warband. It is fun and realistic.
How do you mean for the waves? Shape, motion, color, surface?
Movement, they just don't look liquid
I think the water itself looks perfectly fine. The shoreline however doesn't look too great. Also the water popping through the ground is quite weird
Movement is so so, the real problem as Count_Crapula says is just weird.
You need to use a propper ocean/water shader.
I believe RTP has one that you can use.
It will calculate intersection with the terrain and create an alpha mask that will make the water look more transparent there, and build up foam there too, so it looks like the water is contained by the terrain not intersecting it.
I may be wrong though, it's a while since I last played around with RTP, but I remember using a decent ocean shader then, so I'd be surprised if it wasn't from RTP.
Are you using a tools like uscript or playmaker or everything is text coded in C# or Javascript?
All coding is done in C# except for a couple of assets that we have yet to convert over.
Thanks for reply.
I am not sure what happened, but the whole intro to the video is gone. Sorry about that, not a lot was missed, just showing that buoyancy was actually working this time around. HD is slightly better, but is still pretty badly broken.
dat flintlock
I really appreciate the openness of this update. Most devs just won't tell you what's going on at all. I appreciate that you keep us posted.
How are you guys funding this? I was planning on buying this but just found out it was free xD
100% volunteer and we do take donations for assets and software, but that is it. We are always looking for more volunteers to help in some capacity!