Halver — is an abstract adventure about a rectangle in the blueprint world. The main character can jump and shoot other blocks to divide them into two equal parts.
The set of familiar and new mechanics will give a memorable feelings. Emotions that haven’t been yet
Ability to combine a variety of game objects allows you to invent original puzzle solutions
Interactive animations and measuring lines form a strict blueprint atmosphere. Light effects and emitted particles bring saturation and vivid contrast
Each of the 60 levels in the game is an art object, a story conveyed through a shape
Meditative soundtrack free from disturbing motifs, relaxes and facilitates immersion
Recently, on one forum, a game developer asked the build of our game Halver to play on his stream
He tried to complete the game many times, reducing the time to complete. He passed one of the levels for a long time and said that it was poorly optimized
Based on this situation, someone made a fun video how streamer trying to complete the level
Do you think a logical platformer should always have a predictable passage of all levels, or can some degree of randomness be allowed?
Here is record of steam:
Since the summer of 2017, my mate and I have been persistently creating an unusual game.
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