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Add file Report Half-Life WON Resolution FOV MP3 Patch v1.1
Location
Games : Half-Life : Files
Filename
Half-Life_WON_Resolution_FOV_MP3_Patch_v1.1.zip
Category
Patch
Uploader
UCyborg
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Updated
Size
2.25mb (2,363,210 bytes)
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149 (5 today)
MD5 Hash
4fd2a6c30977599761ff77d5235a1251
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Description

This is unofficial patch for retail, pre-Steam, aka. WON version of Half-Life, which main feature is allowing user to set any resolution supported by the system when running in OpenGL or Direct3D mode. Field of view is also adjusted correctly for wide displays. The patch also fixes the error about the game requiring at least 16 MB of physical memory that occurs on some systems. As a bonus, the fix for incorrect MP3 files being played in expansion packs is included when using the undocumented MP3 playback feature in Half-Life v1.1.1.0.

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Half-Life WON Resolution FOV MP3 Patch v1.1
Comments
Qwertyus
Qwertyus

Wisely done! :) Must have thing for all WON fans.

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TonyL
TonyL

It certainly is Qwertyus.

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TonyL
TonyL

Just the job, renamed all the the .mp3 tracks and running nicely now with correct monitor resolution and the music. Thanks very much indeed.
" If you can make it through the rocket test labs, you might be able to worm your way through the old tunnels to track down whatever's left of the Lambda team."

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Critter-Z
Critter-Z

Thanks a lot!

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Vic_Vos
Vic_Vos

>FOV patch for Half-Life v1.0.1.6 and Blue-Shift causes the left and right sides of the screen to not black out when the game triggers that effect.

Still no solution for that, huh. v1.0.1.6 doesn't use textscheme, so beats me if it's even possible to fix it.

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UCyborg Author
UCyborg

I don't know how to tackle that. There's something about internal workings of the older version of the engine that causes this to happen. Probably some value at another place must also be changed.

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peederjickson
peederjickson

For some reason, patching my disc copy (v1.1.1.0) of Half-Life only shows display options up to 1920x1080 (Windows 10).

I have a 2160p and 1440p display but there are no listed resolutions above 1920x1080, so no 2560x1440 or 3840x2160 options(regardless of fullscreen vs windowed mode).

There seems to be no obvious reason for it to be doing this, any insight or a tweak I'm glancing over?

I'm currently on Nvidia driver version 399.24 for my GTX 1070.

Thanks for this patch!

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UCyborg Author
UCyborg

The game is not multi-monitor aware, so you'll always see the resolutions of the primary display. Another limitation on the game side is that its resolution buffer is preallocated and can hold 50 resolutions at most. Could probably be lifted (do we even have configurations with such large number of display resolutions?).

Are you running the game in Windows 95/Windows 98 compatibility mode by any chance? This does limit number of reported resolutions, the last ones on the list are omitted.

Reply Good karma+2 votes
peederjickson
peederjickson

Aha! I have an uncommon audiovisual setup for my home system since it also powers a home theater and some diagnostic bays.

Bypassing the HDMI audio pass-through from my receiver (which passes through to a 1080p display) fixed the issue and now all resolutions (including Nvidia DSR ones) appear!

I did notice 95/98 compatibility was blocking some resolutions so it's good to know this executable doesn't require it.

Thanks for the extra information!

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UCyborg Author
UCyborg

Glad you figured out! My setup isn't anything special, so I didn't come up across such quirks. The game doesn't do anything special to retrieve resolutions, so the same resolutions should be seen in any game that ask the system which resolutions are supported.

Reply Good karma+1 vote
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