Winner of over 50 Game of the Year awards, Half-Life set new standards for action games when it was released in 1998. Half-Life: Source is a digitally remastered version of the critically acclaimed and best selling PC game, enhanced via Source technology to include physics simulation, enhanced effects, and more.

Add file Report Half-Life: Source 2007 ported to Source 2013

This sdk has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest sdk.

Filename
hl1_src_code_v3.zip
Category
SDK
Uploader
Matias-TM
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Updated
Size
109.27mb (114,573,668 bytes)
Downloads
225 (1 today)
MD5 Hash
fd904c783014d7faee2a3936c0af4b7c
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Description

Half-Life: Source 2007 ported to Source SDK Base 2013 Singleplayer.

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Half-Life: Source 2007 ported to Source 2013
Comments
DiseMods
DiseMods

Did you port the code to SDK2013? Or was it already ported by Valve?

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Matias-TM Author
Matias-TM

Originally used Source SDK 2007, But i've ported the source code to Source SDK 2013.

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pierominayarojas
pierominayarojas

What is the difference with this 2013 port?

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IsomericGamer
IsomericGamer

so that's a fixed version is it?

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Matias-TM Author
Matias-TM

Yes, i've fixed the crowbar hit sounds, muzzleflashes and the crossbow weapon.
I will release a update with more fixes.

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earlkim111
earlkim111

any fix to this error?
3 IntelliSense: command-line error: invalid macro definition: PROJECTDIR=C:\Users\Matias\Documents\Source SDK Base 2013\src\game\server f:\hl1_src_code_v2\game\server\stdafx.cpp 1 1 Server (HL1)

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earlkim111
earlkim111

is this fixed already?

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MrBinka
MrBinka

It's not a huge error but if you want to remove it just rightclick Client(HL1) and select properties. When the window shows up just go to ConfigurationProperties\C/C++\Preprocessor and in the first line you have Preprocessor Definitions click on edit and remove "PROJECTDIR=C:\Users\Matias\Documents\Source SDK Base 2013\src\game\client" do the same with Server(HL1) and that's it the error won't show up anymore.

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FanProgrammer
FanProgrammer

O Wena.

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MrBinka
MrBinka

Check if the Sentry Turret works
for example in map c1a3
or just type "npc_create monster_sentry"
because for me it doesn't work.
I mean it turns and has sounds and animations but it just doesn't shoot.
I tried to fix this in hl1_npc_turret.cpp file and somehow it started to work after changing some Vectors around 574 line of code.
I just want to know if it was broken in the first place or it's something wrong with my version of code or Visual Studio.
It's just weird because everything else seems to work.

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MrBinka
MrBinka

I also found a bug that causes npc to not respond to the use key after reloading the level or loading the game from save.
In console there are messages like "Failed to find function" and "Invalid function pointer in entity!"
To fix this you need to add DEFINE_USEFUNC(FollowerUse),
in 37 line of code in hl1_npc_talker.cpp file just under
DEFINE_FIELD( m_bInBarnacleMouth, FIELD_BOOLEAN ),

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