Made by Gearbox Software and originally released in 2001 as an add-on to Half-Life, Blue Shift is a return to the Black Mesa Research Facility in which you play as Barney Calhoun, the security guard sidekick who helped Gordon out of so many sticky situations.

Post news Report RSS PS2 Blue Shift - Final release

I can't believe that it is a final release and that this project came this far from ugly buggy proof of concept.

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strip


I can't believe that this project came this far: from ugly buggy proof of concept to the final release. I want to thank small but strong community of people that are still interested in PS2 Half-Life mods for support throughout this journey.

There we go, here is final release of PS2 Blue Shift mod. In this release you can expect some bug fixes and big stability improvements.

In addition to that there is also an option to play with Dreamcast models now. Those models got the same treatment as PS2 ones:

1Before


2After


There you can see Dreamcast models in action:

I also got several mails, that suggested me to release new PS2 models for PC so I uploaded them as bonus in "files" section as well as Dreamcast models and Dreamcast music pack for Steam version of Blue Shift.


=== WARNING ===

Saves from previous builds are not working again as I found an option to separate Blue Shift saves from the main game so it is no longer possible to cause crash by loading save from wrong game.


=== Downloads ===

PS2 ISO:

[PS2 mod] Blue Shift - Final (v1.0)


Bonus pack for PC Blue Shift (Steam version):

[For PC] PS2 Blue Shift bonus pack


=== Box art ===

Cover2


=== Known flaws ===
- Big framerate drops in some areas
- Wierd glass behaviour in some areas
- PC models can cause some minor graphical glitches on PS2
- Scientists inside intro elevator are non-solid to prevent major glitches, but elevator can still drain some HP from player

=== Version 1.0 changelog ===

- The game is completely stable now. Instabilities were caused by a bug in the game code: reference to every used file is stored in RAM inside special section and unused references are never cleared. When this file reference list goes out of bounds all sorts of crazy things can happen. So I made a hack that increases size of this section from ~206KiB to 512KiB
- Added save game isolation to prevent crashes by loading saves from wrong games
- Merged HD and SD models into one ISO and made in-game selector to choose between them
- Added an option to play with Dreamcast models (and maps)
- I found out that I messed up soundtrack in previous builds. Correct PC soundtrack would play now if you choose to play with PC models and authentic Dreamcast soundtrack would play if you choose to play with Dreamcast or PS2 models
- There should be less rescaling artifacts on map textures
- Lots of other small improvements that I forgot about

Comments
Estor_

Is there a framerate difference between SD and HD models?

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supadupaplex Author
supadupaplex

Hi. To my eye FPS with SD models has higher highs and lower lows in comparison to PS2 models, but on average they are +- identical for me.
If you want the best performance go for "Play Dreamcast Blue Shift" option in the menu.

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Estor_

I guess i will do that.

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Valveguy1
Valveguy1

wow :o

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Guest
Guest

You have done such a great work, but I have sound issue related to a PS2 logo.
I'm playing from OPL and PS2 logo only appears if the console and game region is matched, I have PAL console and the game starting instantly without logo. Can you try to make a micro patch for the PAL console users?

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supadupaplex Author
supadupaplex

Hi. Sorry, I don't have access to PAL console or HL disc so I can't promise anything. I believe that there were builds of OPL that supported other region's PS2 logo but it caused issues with some games so they disaled it. Maybe those builds are still online, search for "OPL daily builds".

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mickie50
mickie50

I also have this issue, and I've tested with the latest OPL :(

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Withcrono
Withcrono

i would be able to select between normal Half-Life and the Blue Shift?

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shezik
shezik

Hi. Could you tell me what does the file \PAKS\EE.PAK do? A file named NSTU_FOREVER is inside.

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mnh251
mnh251

dont stop create more iv tested on a pal machine works great Youtube.com did a test vid

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Half-Life: Blue Shift
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Windows, DC
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Gearbox Software
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