Pick up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people, people he cares about, are counting on him.
This is basically just an old fashion barrel I made a while ago. I decided to upload it here because someone might find a use for it.
05/28/2005 ================================================= =============== Title : Backbone Filename : dm_backbone.zip Author : Germano "uoz"...
10/02/2005 ================================================= =============== Title : Dead Track Filename : dm_deadtrack.zip Author : Germano "uoz"...
Just got this crazy idea to make a killingbox with Combine theme and stuff and here it is! This is for Half-Life 2 DM
Experimental Fuel is a quick map I made for a HL2World.com mapping competition. The challenge was to design a rocket launch. It was a nice project to...
My First map, quite good for a first map dont you think? haven't sceenshoted it yet thou, ill get to it soon. ============== Installing: ...
NEW VERSION ALPHA2 3/1/07: I wasn't planning on releasing my map this early but my friend (Dan) really, really wanted me to release it and i thought...
This is the final version of the map dm_cloudcity. Where the players engage eachother between, and inside, gigantic skyskrapers in a futuristic city...
Terror(Counter-Strike: Source) Playermodel for Half-Life 2: Deathmatch Converted by Rikku2000 Model by Valve Install: Unpack this in your //Half-life...
Mossman Playermodel for Half-Life 2: Deathmatch Converted by Rikku2000 Model by Valve Install: Unpack this in your //Half-life 2 deathmatch/hl2mp You...
My Second Environment texture. Files included are both texture and normal map in .vmf format and the .vmt. If you are in need of another format for a...
dm_killbox_rikku2000 for Half-Life 2: Deathmatch Map by Rikku2000 Install: Unpack this in your //Half-life 2 deathmatch/hl2mp.
This is a beta map that I have lost complete interest in and had ultimately abandoned it. Due to recent events development is scheduled to restart in...
hdn_highwaters Beta 1 for Hidden: Source 2006/11/13 by scratch Please post any suggestions / critics in the forums at MOTD: This map was originally intended...
This map is a 1:1 scale port of the Unreal Tournament map DM-Deck16>< to the Source engine. There are no viable converters between the two map formats...
Steam3 Skin for Steam4 by Rikku2000 Install: Install the Skin into your "Steam/skins/"-floder.
This prefab really shows the capabilities of mapping on the Source engine. The puzzle randomly shuffles itself 50 steps (without bouncing the same piece...
This prefab is a simple, yet complex, keypad. It includes visual and audio responses to any 4-digit code.
This funmap for "Half-Life 2: Deathmatch" is based on an idea my clanmates made up. It's basically about tossing physics objects to each...
This is a small proportion of the final product. Inspired by the graphic novel 300 and it's film adaptation released last month. It's a small...
This mappack tells a story of a man who finds himself in a dark drainage after escaping two combines. His journey takes him through a sewer system that...
dm_raventown for Half-Life 2: Deathmatch - 29.04.2007 Map by Rikku2000 & Zinkman Installation Notes: Extract the files to the hl2mp directory. The files...
I have been a huge fan of STALKER since I first found it and I would like to release this map since the game is out. Though, I think I released it a bit...
Elm Tree model for Source by Tomdon. Feel free to use this tree in your maps or mods, just give me credit.
Piano model for Source by Tomdon with 952 triangles, 1024 diffuse, normal, spec, 5 levels of detail. Feel free to use this piano in your maps or mods...
2 maps for the price of none, whats not to lose. dm_agoge is a spartan palace with a look reminiscent to a certain film (you know the one), while dm_zeus...
I worked on this map for about a month. After stratocorp I wanted to do something less big and without custom content. It's set in a medium size...
This is my first public map. Theres a couple noticeable kinks I got to work out. It be soon done, I just wanted to show it. The Objective of this map...
The brush work and enviromental entities (trash etc) in this map took me all of three days to make. The things like N.P.C.s took me all of two months...