As Dr. Gordon Freeman, you were last seen exiting City 17 with Alyx Vance as the Citadel erupted amidst a storm of unknown proportions. In Episode Two, you must battle and race against Combine forces as you traverse the White Forest to deliver a crucial information packet stolen from the Citadel to an enclave of fellow resistance scientists.

Description

Drop in. Complete your mission... or die trying. Take on a new threat in an intimate, wrap around style layout. Being clever and creative here should reward you with interesting, if not humorous feedback. Estimated playtime ~15 - 20 minutes.

Preview
Tales From the Source - 01
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A-Shift
A-Shift - - 308 comments

Took me lots of time and some noclipping to find where I'm supposed to plug the valve - it's not even obvious that room has a ladder, since it's in the dark corner. Finding exit from the map wasn't too obvious either. Other than that, very solid gameplay and have to admit, gave me a certain HL1-vibe, more than many HL1 mods.

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Brett_Johnson Author
Brett_Johnson - - 7 comments

Just posted an update.

I'd been iterating on the map so much but forgot to upload the latest version :/ It directly addresses the 2 issues you mentioned. How well remains to be seen :)

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Brett_Johnson Author
Brett_Johnson - - 7 comments

Re: HL1 vibe, thank you! The intent was to create a more thoughtful, intimate space. In this map, there's quite a bit of detail that could easily be lost with a run-n-gun type of play through.

To name just a few: The rotating search lights and the clanking broken light at the very beginning, can be seen (sometimes heard) from many angles throughout the level, giving a sense of location and grounding in the environment. The dead zombie's arm pointing down to the open grate from one side, and at the "puzzle" wheel from another, are subtle cues for the player.

There are also a number of "secrets" throughout, and some branching logic following the turret battle, so different things may happen depending on the choices you make.

With this approach, the map risks being "boring" for the run-n-gunners out there. I'm happy to hear that the tone came across.

That said, I'll likely do a more of a "run-n-gun" map next :)

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ultr4nima
ultr4nima - - 6 comments

Interesting.

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HLRaven
HLRaven - - 121 comments

Great map!
Loved the turret sequence and the ending, I did get mission failed the first time since i thought i had the turret module, whoops

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Brett_Johnson Author
Brett_Johnson - - 7 comments

Thanks man! I just thought I'd try something a little different with the turret "mission" idea. Some people like to toss it over to the exit area, which can be risky. Personally, I prefer to carry it and use it to bonk enemies into oblivion...

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Serious_Samsung
Serious_Samsung - - 351 comments

Had a lot of with this map. The boss fight is fun too.
8/10.

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