As Dr. Gordon Freeman, you were last seen exiting City 17 with Alyx Vance as the Citadel erupted amidst a storm of unknown proportions. In Episode Two, you must battle and race against Combine forces as you traverse the White Forest to deliver a crucial information packet stolen from the Citadel to an enclave of fellow resistance scientists.
An assortment of Source maps I've made over the years. (Half-Life 2 / Garry's Mod, Counter-Strike: Source, Team Fortress, Left 4 Dead 2, Alien Swarm). Some of these go as far back as 2007. Most of these are generally unfinished.
An assortment of Source maps I've made over the years. (Half-Life 2 / Garry's Mod, Counter-Strike: Source, Team Fortress, Left 4 Dead 2, Alien Swarm). Some of these go as far back as 2007. Most of these are generally unfinished.
Both BSPs and VMFs are included.
-MAPS LIST-
Half-Life 2 / Garry's Mod
300pit: THIS IS SPARTA! I think I used this in a lost old GMOD video of mine.
375ConestogaWay: Based on an apartment I lived in, in Nevada. Featured in yet another lost to time GMOD video.
AOM_1_A: A Source Afraid of Monsters remake of the hospital bathroom.
apartment318: Random apartment map, used in my "What Happens When Francis Gets His Pills" video.
background02: Older AoM remake background [Crashes when trying to load, just look at it by opening the vmf in hammer]
chinesespa: Random spa [Fullbright]
church: A church. Gmod map. (Uses HL2 Lost Coast assets, you might see errors models if you don't have Lost Coast installed/mounted)
CT_Magus_Castle: Based on the summoning chamber in Magus's castle in Chrono Trigger.
CT_World_Map: Similar to above, but for a bit of the world map of Chrono Trigger.
elegyofemptinesschamber: From The Legend of Zelda: Majora's Mask, used in one of my videos.
FF7: [ULTRA VINTAGE!] Based on Midgar from Final Fantasy VII (well, it's moreso based off my WC3 map of FF7). One of my very first hl2 maps. [Fullbright]
Fireworkshop: A firework shop with many splosives and breakable walls/roof, I do love me some fireworks.
Forest_1: More of a rocky plains with a river and a cave map. [Fullbright]
Fortsnstuff: Gmod map, used in my video "Scoot's Brief Adventure in Fortsnstuff"
genericapartment01: Another random apartment. Did I mention that I grew up primarily in apartments most of my life?
gm_flatgrass_2: Another version of flatgrass I guess, feautured in an old GMOD video lost to time.
gm_nolagsandbox: A simple flatgrass-esque map that isn't very demanding to run in itself, hence the name.
gmanisscatman: Was going to make a GMOD video feautring Scatman, but didn't.
graveyarddungeon: Ravenholm esque exterior dungeon.
gregshouse: Based on my Dad's house in South Carolina, in Woodruff, when I used to visit him for 2 months every year during summer vacation.
hauntedmall: Roughly based on a nightmare I had. Also used in my wHaT mAkEs Me A gOoD dEmOmAn? video [Fullbright].
heavyoffice: Used in my video "HEAVY SMASH COMPUTER". Based on that video of that one dude smacking his CRT monitor with a keyboard in frustration.
hl2ep3_1: Half-Life 2: Episode 3 thing.
houseinthesky: Vaguely based on a Sven Coop map I suppose, I think it was OMG or WTF, one of them was a vertical climbing puzzle/platforming/hazard map, the other one was sort of similar.
ihop: Made for an older, lost-to-time-space GMOD video (I think it was Garry's Mod Adventure).
maguschamber: CT_Magus_Castle again but older.
maze_o_death: Gmod obstacle trap map.
mazeoftheancients: Puzzle exploration map feauturing a mayan-esque temple and underground catacombs.
mikeylockedhimselfout: YTMND [Your The Man Now Dog]. Missing custom texture and sound.
modular: A map made for that Synergy-esque HL2 coop mod, what was it called again...?
Neighborhood: Random GMOD map.
pimpmymod: A simple map for testing mods, like weapon replacement models/textures.
presidentalmeeting: A presidential conference room.
re_hive: Based on the first live action Resident Evil movie.
RE1: [ULTRA VINTAGE!] Based on Resident Evil Remake, one of my very first hl2 maps.
Resident_Evil_Remake_1: Was working on a RE1 remake mod for source called Project Resident Evil, shitcanned by myself.
Resident_Evil_Remake_Door_Test: For Project Resident Evil, demonstrating a simple in engine door transition effect using default stuff.
saxtonhaledrop: SAXTON HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA- ALE!
seanshouse: Based on a place I lived in as a child, in Nevada, similar to TCO1, but just my bedroom.
Seansoldapartment: Based on one of the first apartments I lived in as a child, in Nevada.
sewer4OLD: Old The Sewer AKA Claustrophobia nightmare sequence map.
Sewer4OLDER: Same as above; another cut, even older version of the nightmare sequence.
sewertestinggrounds: Similar to soundscapetest for Resident Evil 2: Source, it was for testing stuff.
strangedream: Based on dream I had long ago.
TCO1: [ULTRA VINTAGE!] Stands for "The Chosen One". Based on a 2 story house I lived in, in Nevada, and then a bunch of gibberish. One of my first maps. Has leaks.
texturetest: For testing textures, probably when I first made custom textures.
thecombinemile: Something HL2/Combine/Rebel related, the name was inspired by "The Green Mile"'s title.
TheJail: [ULTRA VINTAGE!] One of my very first maps. Has leaks.
Underwater_Fort: Starts off underwater, under an island with a house, and a hot tub on the roof.
urbanpool: [???] [Fullbright]
wraithcity: Gmod RP map.
Wraithsconstruct: Gmod map.
zombieoutbreak: Generic rural zombie map.
Zombierush: MY. VERY. FIRST. HL2. MAP. [ultra vintage.]
-ALIEN SWARM-
Wraithstation: The only map I ever made for Alien Swarm. Unfinished.
-COUNTER STRIKE: SOURCE-
RE2RPD: [ULTRA VINTAGE!]: One of my first CSS maps. Based on Resident Evil 2's RPD.
wraithmusuem: Random small map including a musuem, feauturing custom textures lost to time and space.
-LEFT 4 DEAD 1 & 2-
l4d_nh1: Was going to make a campaign, called "No Hope" I think, never finished. [There probably is already a campaign called this.]
penumbra1: Based on the first Penumbra game. Unfinished. Missing snow textures from HL2.
woodruff1: Map/campaign based on me dad's old house in Woodruff area from South Carolina. Unfinished. Fixed up a bit and added more trees.
woodrufffields: Somewhat similar to above. Not based on anything real for this one though. Unfinished.
-TEAM FORTRESS 2-
arena_mansion: A vaguely complete TF2 map, it functions, I guess...
ctf_echamber: Used in my "DAT WRENCH" video. Based on the Gold Wrench prediction algorithm jape dude.
exit: Based on the puzzle PSP game, Exit.
princeofscotland: Used in my terrible first SFM video "Prince of Scotland".
tf2titlecardend: Self explanatory, based on the title card end with the team standing in front of it, used at the end in just about all "Meet The" SFMs by Valve.
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