A callback to the classic FPS genre from the 90's, Gunload will bring back the weapons, level design, enemies, and speed from yesteryear and breathe new life into it.

Post news Report RSS Level Design Preview Part I

Check out the first preview of one of the levels of Gunload.

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Pier Pressure

For this update, we will take a small sneak peak at a level from Gunload. It is set in a wharftown/boardwalk environment that has been taken over by hostile forces. It is a fairly simple A to B level, with a single locked gate that requires a key, and a few different pathways interconnecting it all. This is a learning experience for both players and myself, and is the first level I am working on.

Everything is placeholder and still very early WIP; there are no doors, glass on windows, objects/props, limited textures, basic lighting, etc etc.

The first area; an under construction office building with an awning players jump from to get on top of another building that leads them to the next area.

levela1

A gate is blocking the way; a warehouse players need to get in from through the roof houses the key.

levelb1

A more boardwalk area that will have a few different shops and flair aplenty.

levelc1

A restaurant/bar players can check out for extra goodies.

leveld1

And finally, an overhead picture of the entire map so far; the end of the map is still being designed.

overhead

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