In Guild Commander you manage your guild to victory! Deploy your guild members and save your world from the Necro Lord!
Gameplay
Please watch the video. You build rooms, charge up your guild members and then deploy them to the provinces in an effort to improve security and lift calamities. Ultimately you have to prepare for and save your world from the onslaught of the Necro Lord.
Currently in Steam Greenlight.
Guild Commander is a game I've wanted to play, but because no one else made it, I had to.
Guild Commander is a resource management game where you lead your guild to victory by removing calamities and ultimately defeating the Necro Lord. It's all about charging up your guild members' stats and then deploying them to improve the security of provinces in your world.
You can see more of what the game is about and how the gameplay works in this video.
I have a playable demo that accurately reflects what the game will look and feel like when it's released.
It's currently going through Greenlight so if you find Guild Commander interesting then please do vote positively for it on Greenlight.
If you're a new indie dev and you're considering putting your game through Greenlight then perhaps my article might be of some use to you.
Thank you for taking an interest.
I did learn a thing or two after it took over a year for my “software” title to get greenlit, but I still have a lot more to learn.
Please let me know how fun the demo was. You can use the forum to leave feedback. Thanks!
Hello. Not sure if the project pages will remain active here, but I prefer this site more than Steam's pages. Also, I'm a little curious (and hopeful) if we will be getting an updated demo any time soon. On a laptop at 1366x768 screen size, the HUD elements feel "crowded". I'm hoping more recent advances than the 1.2 Demo have improved scene visibility somewhat.
Hello, actually the game is on Steam now but it's only average or below average when it comes to being fun. I've gotten a lot of feedback and I've realised that I took on something much bigger than I could handle alone. I also learnt that I really needed to focus on fun gameplay more than anything else, and I'll be utilising what I've learnt in my current in development game Weekend Drive.
But, this doesn't mean that you are leaving Guild Commander behind for a while, is it?
Wow, thats so awesome looking!
Thank you!
Wow, this game is amaezing :D. GJ there... Also, will there be separate button to rise bed cost? Because energy is taking so long to charge (and im sure because :D im playing only on hard and its messing my administration so mutch xD). Good game :), cant wait for full release. Will this game be on steam, how mutch it will probably cost?
Hello. Yup each room has its own quality slider, just click on the room (important for hard mode). There's also the universal slider which most players would rather use.
I can confirm that is coming to Steam, because it's greenlit, and most likely in Febrary 2015! It will most likely be around or under $10.
Tracking and voted for it on Greenlight!!! Looks cool! Best of luck!
-Tim
Thanks for voting and tracking!
tracking, very polished news post keep up the fine work
Coming from you that is a serious compliment. Thank you.