This is a game with heavy procedural generation. The world is created at the beginning and each terrain takes certain details from this original map. Cities are placed around the world and roads are spread between them. The finished game will be heavy on Crafting, leveling, and exploring. Randomly generated quests will also be a big feature. But the main quest will be that in each world that you visit there will be a randomly generated story arc. The whole point of this game is to try and capture the splendour of the 16bit era. but in full 3D. That is why I am using sprites and 32x32 pixel textures. To try and capture a snes/psx feel. Its my dream game I guess inspired by games of old like Secret of Mana, FF4 and FF6 but also newer games like Minecraft, Terraria and Cubeworld.

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Add media Report RSS The first waterfall (view original)
The first waterfall
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MagosDomina
MagosDomina - - 19 comments

Really fantastic art style. You perfectly captured the feel of 16 bit, the entire feel is bright and cheerful.

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Description

Got my first waterfall working.
It still needs particle effects added for the splashes at the bottom but I'm still quite happy with it so far.