Elder Scrolls V: Skyrim
Role PlayingYou should have acted. They're already here. The Elder Scrolls told of their return. Their defeat was merely delay until the time after Oblivion opened...
This is a game with heavy procedural generation. The world is created at the beginning and each terrain takes certain details from this original map. Cities are placed around the world and roads are spread between them. The finished game will be heavy on Crafting, leveling, and exploring. Randomly generated quests will also be a big feature. But the main quest will be that in each world that you visit there will be a randomly generated story arc. The whole point of this game is to try and capture the splendour of the 16bit era. but in full 3D. That is why I am using sprites and 32x32 pixel textures. To try and capture a snes/psx feel. Its my dream game I guess inspired by games of old like Secret of Mana, FF4 and FF6 but also newer games like Minecraft, Terraria and Cubeworld.
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You should have acted. They're already here. The Elder Scrolls told of their return. Their defeat was merely delay until the time after Oblivion opened...
The War of Magi left little but ashes and misery in its wake. Even magic itself had vanished from the world. Now, a thousand years later, humankind has...
The magical barrier sealing the mine valley of Khorinis has been opened, and the prisoners and rogues once held inside have teemed out into the countryside...
War has waged across the kingdom of Myrtana, orcish hordes invaded human territory and the king of the land needs a lot of ore to forge enough weapons...
Imagine a place of wonder, where magic and technology hold equal sway, and an adventurer might just as easily wield a flintlock pistol as a flaming sword...
Hello i want to introduce my indie game project called Fractals of Destiny
Remember seeing this awhile ago on the Blitz forums before they went down. Glad to see its still being developed.
I really like the art style.... it shows how not everything has to be ultra realistic. It just has not to fail on a certain level it wants to accomplish. Very nice :)
What a neat idea. I love the look!
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