...we ARE actually working. Most of us are also working on titles at our respective works, so the pace at which Grim is being developed is that of a mollusk. Its all good though.
In this video:
Model/Textures: Patrick Loughman( pat3d.com ) / Bret McNee ( www.bretmcnee.com )
Rigging: Omar Amador ( www.omar3d.com )
Animation: Evan Mejia ( www.evanmejia.com )