Greedy Bankers is a fast and infuriatingly addictive puzzle game by Alistair Aitcheson, for iPhone, iPad and PC. Slide the gems into squares to make them bigger. Bigger gems get you more cash! Can you make the monthly target before the time runs out?

Post news Report RSS Building a 48-hour game: Greedy Bankers Developer Speaks

This weekend saw the 22nd Ludum Dare 48-hour game development competition. I took part, and filmed the evolution of my entry, "Omega Men", from intial concept to final competition build. Using the footage - video diaries and in-game footage at different stages, I put together a video of my experience. I hope you enjoy watching!

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This weekend I took part in the Ludum Dare 48-hour competition. The competition takes place three times a year, and tasks developers with the challenge of building a game, from scratch, on their own, in 48 hours. This year over 700 people entered, all developing games based on the selected theme: "Alone"

I took part, and made a game which is part match-em-up, and part strategy/RPG, which I called Omega Men. I also made a video diary of my experience, showing how the ideas and game evolved during the time period.


The game itself is playable here: Play OMEGA MEN Feel free to leave your feedback here on the blog or on my Ludum Dare competition page!

I really enjoyed doing this, and it was a great way to try out some new ideas. This is something I plan to do a lot more of in the new year - it's a good way to generate fresh material after a year spent mostly on Greedy Bankers!

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