Hi. This week I start to break everything, ships, boxes, inputs and levels and your progress in game.
Starting with the ships. Now if you hit to hard your ship can explode. The ship have different resistance depending from where the punch come, you must be careful to not hit your cabin, but is able to almost any impact below.
Next, the cargo. If you hit to hard in any side it can be destroyed (and level lost). They have a good resistance to be dropped from a high altitude, but still need some careful.
Inputs. I decided to change the desktop control to classic arrows. It is the expected for any new users and more compatible with others devices like joystick (not tested yet). For multiplayer you can use w,a,s,d alternative control.
Finally, Levels. I split all levels between 5 styles of game play, each one have its on sequence. This will allow a new user to test different styles between need to play all levels.
The currently styles are:
- Challenge - Unique levels with some crazy elements or solution
- Collect - Collect flying stuff
- Taxi - Move ship between stations
- Deliver - Deliver a cargo into depot
- Build - Rotate and put the pieces in the correct format
PS: In the game I wrote "challange", will be fix in next build :P