Gorescript takes place in a pixel universe dominated by relentless monsters out to erase you from existance. The game is a throwback to all the shooters in the early days of the genre. Gorescript is a fast paced first person shooter game built in a homemade game engine by a single person. Inspired by the great old ones, Gorescript puts a pixel gun in your hand and lets you loose into 18 crazy levels guarded by blocky horrors. Gorescript cranks up its ridiculous difficulty up to 11 with the masochist and blackout game modes. You’ll be able to face hordes of enemies and even explore the game in darkness, your only source of light being your weapon firing (hoping you’ll hit something).

Post news Report RSS Gorescript - Stairs, Floors and The Great Outdoors

We're covering three more important aspects of level editing in Gorescript. Stairs, different height floors and the great outdoors.

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In this video we go over a few more advanced topics:

  • Stairs are adjacent sectors with increasing or decreasing floor heights. The floor height difference between stairs should be no more than 4, to allow the player to climb them without needing to use anti-grav boots.
  • Windows are usually sectors with higher floor height and smaller floor-ceiling distance compared to adjacent sectors. The floor height difference between the window and the adjacent sectors is usually 8 or more, to prevent the player from climbing on top of it.
  • Outdoor areas are sectors with the "Ceiling" checkbox unchecked. The floor-ceiling distance should be 64 or more to prevent the player from jumping over the walls and into outer space.

With these elements in place you can even design some platforming craziness within your levels with or without the use of the Anti-gravity boots. You can even try and see how adding a "full outdoor" setting around the platforms will impact the difficulty of the level since jumping into the void will most certainly spell death.

Enjoy this part as well and make sure you join the pixel nightmare right here:

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