TITLE

Back from the dead and out for revenge! Fight through hordes of enemies in this brutal FPS inspired by classic horror movies and the legendary FPS's of the 90s in a campaign that is as action packed as it is horrific!

  • 90s inspired action packed gameplay!
  • Complex Levels!
  • Insane Weapons!
  • Classic Episodic Structure!
  • Ludicrous Gibs!

GORE is a work in progress created by two people. The game is intended to be released in early access episodically with each episode being released for free for those who purchased the game!

CREDITS (These will be updated accordingly) -

Created by:
Kane Reeve (SmokeyReeve):
Creative director, Lead Writer, Artist

Caleb Ralph (Werewolfware):
Lead Programmer, Designer, Writer, Audio

External Links -

Itch.io - Gamejolt - Twitter - Facebook - Steam (COMING SOON)

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2023 - A rollercoaster

News

So let's start by addressing the elephant in the room... Yes, we are switching back to Unity. We have some extremely good reasons for this!

Firstly, learning a new engine has proven to be quite the undertaking and doing that around university and a baby has proven to be nearly impossible. Add to this the fact that because of my irl commitments I am away from my main PC most of the time and am only able to work on a Macbook Pro, a system which doesn't run Unreal Engine and you begin to see the problem with using it. With our experience in Unity and these issues in mind, it became increasingly clear that in order to get this game done we would have to go back, so after much deliberation that's the decision we decided to make.

Some questions you may have:
Why didn't you switch to Godot? This was a valid option however it has one of the same problems that Unreal Engine had, that being the learning process. Speaking from my experience tinkering with Godot, I don't get along with the engine and don't feel confident that I'd be able to make a good game with it. To be clear this doesn't mean Godot is a bad engine, I actually think it's brilliant. It just means learning it hasn't felt natural to me.

Is development restarting or are you using the old Unity project? We're using the old Unity project but are rewriting a bunch of stuff based on what we've learnt from our time with Unreal Engine.

Does this mean the game is going to be 2.5d again? No. During our time with UE5 we've developed an artstyle which we think is going to be great, so we're going to stick with that. We think this is for the best.

Was learning Unreal Engine a waste? No. Speaking for myself, I plan on using Unreal Engine in the future when it's feasible for for me to do so. But more related to GORE, we've learnt a lot from Unreal Engine and want to apply some of that knowledge to Unity.

Why don't you just get a laptop that can run Unreal Engine 5 instead of working on a Macbook? I have no money lol

So yeah that's that. We jumped the gun on making that initial change and for that we apologise.

2023 has been a rollercoaster of a year in which we have learnt a tonne! From exploring new engines, techniques for creating art to personal achievements and life changing events, to say it's been chaotic is an understatement. However the lessons we have learned have been taken aboard and will only serve to make the final product better than it's ever been!

We hope you'll stick with us as we cannot wait to show you more! Apologies for not having much to show for a while but with how chaotic things have been we hope you understand.

We will have more to show soon.

Merry Christmas. Happy Holidays. And a Happy New Year!

Hurting People - February 2023

Hurting People - February 2023

News

Last month has been a bit chaotic for us on our end. We haven't been able to get as much done as we wanted to due to a very very bad bout of illness.As...

So let's talk about... That...

So let's talk about... That...

News 4 comments

Over the last couple years Unity Technologies has continually made decisions which have prompted us to have meetings about the possibility of switching...

Devlog Schedule Update... Again

Devlog Schedule Update... Again

News

Hey guys, it's been a bit longer than we expected! Apologies but we have got some updates to give regarding future GORE devlogs!

February Video Devlog Released!

February Video Devlog Released!

News

We have just finished up and released the video version of February's devlog!

Post comment Comments
SmokeyReeve Creator
SmokeyReeve - - 6 comments

Devlog 1 will be posted in the coming days.

Reply Good karma+5 votes
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Latest posts from @spillsomegore

Sorry for the radio silence! My son has arrived so things have been chaos. To add to that I'm in the final week of… T.co

Jun 20 2023

We're not gonna make our discord public until we can get some admins sorted. Sorry about that

Jun 9 2023

We now have a Discord server! Join now to follow GORE's development closer! Discord.gg

Jun 3 2023

Disk-Dungeon.com is temporarily down while I work on redoing the website!

May 29 2023

We've posted a quick update regarding devlogs! Sorry for being slow Https://disk-dungeon.com/blog/devlog-schedule-update-again/

Apr 26 2023

We're gonna be changing the devlog schedule from monthly to non-scheduled. We're just two people and I (Kane) hav… T.co

Apr 6 2023

We're gonna be a bit late with this months devlog! Sorry, time commitments have gotten the better of us lately. T… T.co

Mar 31 2023

RT @SPILLSOMEGORE: February 2023 VIDEO DEVLOG! Sorry for the delay! #SPILLSOMEGORE #indiedev #indiegameT.co

Mar 14 2023

February 2023 VIDEO DEVLOG! Sorry for the delay! #SPILLSOMEGORE #indiedev #indiegameT.co

Mar 12 2023