Gonna Catcha v.1.1.1 has been released! And much sooner than I expected. This version also marks the first release of Gonna Catcha on Linux (so far only tested it on Ubuntu-based Linux Mint).
On the technical side of things, I overhauled the graphics code to make the game's codebase compatible with GameMaker: Studio 1.3.
The rest of the updates are just bug fixes and interface improvements:
- Fixed a bug where movement keys would get "stuck" if they were pressed or released while the game was paused.
- Fixed a bug where lives were not being counted correctly after one player borrows a life.
- Factory Reset now properly resets [Borrow Life] for both players.
- Default key for [Borrow Life] (Player 2) moved from the 2 key to the 9 key (only takes into effect if you install a fresh copy of the game or do a Factory Reset).
- Credits screen can now be exited by pressing any key or Start, Back or A on a controller (formerly just Esc).