Soul-harvesting Action. No Quarters Necessary. Assume the role of Pohena Das and Donum Dono, two canine members of the Psychopomp Envoys. Under the orders of Yama, ruler of the Underworld, their duty is to collect and deliver the spirits of the dead to the Underworld for judgement. Their task is not an easy one, as spirits are generally not very cooperative in this endeavour. To make things worse, base creatures known as pretas (or "Hungry ghosts") have a habit of getting in the way. Inspired by classic arcade games from the early 80s, Gonna Catcha delivers classic gameplay straight from the old arcades.

Post news Report RSS Gonna Catcha v.1.1.1 released! Now on Linux!

Gonna Catcha v.1.1.1 is out! Linux support + bug fixes and improvements. Get it now!

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Gonna Catcha v.1.1.1 has been released! And much sooner than I expected. This version also marks the first release of Gonna Catcha on Linux (so far only tested it on Ubuntu-based Linux Mint).
On the technical side of things, I overhauled the graphics code to make the game's codebase compatible with GameMaker: Studio 1.3.

The rest of the updates are just bug fixes and interface improvements:

  • Fixed a bug where movement keys would get "stuck" if they were pressed or released while the game was paused.
  • Fixed a bug where lives were not being counted correctly after one player borrows a life.
  • Factory Reset now properly resets [Borrow Life] for both players.
  • Default key for [Borrow Life] (Player 2) moved from the 2 key to the 9 key (only takes into effect if you install a fresh copy of the game or do a Factory Reset).
  • Credits screen can now be exited by pressing any key or Start, Back or A on a controller (formerly just Esc).

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