Soul-harvesting Action. No Quarters Necessary. Assume the role of Pohena Das and Donum Dono, two canine members of the Psychopomp Envoys. Under the orders of Yama, ruler of the Underworld, their duty is to collect and deliver the spirits of the dead to the Underworld for judgement. Their task is not an easy one, as spirits are generally not very cooperative in this endeavour. To make things worse, base creatures known as pretas (or "Hungry ghosts") have a habit of getting in the way. Inspired by classic arcade games from the early 80s, Gonna Catcha delivers classic gameplay straight from the old arcades.

Post news Report RSS Gonna Catcha 1.1.0 has been released!

Gonna Catcha 1.1.0 is out now! New features include: life borrowing in co-op mode, an online manual and various bug fixes and optimizations.

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Gonna Catcha 1.1.0 is out now! Here are the changes since v.1.0.0-B:

  • Added life-borrowing in co-op mode. If one player has lost all their lives but the other has some in reserve, then the first player can borrow one and resume playing the current round.
  • Added "Online Help" in Service Mode. Opens an online copy of the documentation in a web browser.
  • When player(s) die due to the timer expiring, their spirits-in-hand are released one at a time instead of all at once. This makes it consistent with the game's other death scenarios.
  • Background music in tutorials now loop.
  • Reduced startup time for Preta tutorials.

Download it from itch.io.

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