Goddess devblog II
Hello! One year has passed since the last devblog and my way of thinking has changed a lot over this past year. When I started, I thought everything would be easier. I thought that spending a few extra hours a week, writing a devblog would be faster. Now I understand that this isn't true.
The indie game communities are saturated, there are too many games being developed and many are quite good! Tools like a devblog are the best way to promote a game that is still in development, but making a complete devblog isn't easy at all! Especially if you don’t speak English! So I couldn't fulfill this task.
Speaking of Goddess, the development goes well. I finished all the Grandport Castle interiors. 1 hall, 1 great hall, 1 dining room, 2 class rooms, 4 corridors, 8 bedrooms and more than 20 pieces of furniture. Here you can see the Great hall and the Goddess bedroom again, this time with furniture inside.
Also, I finished the Grandport Castle model. This took me a long time to finish it, but I'm very happy with the results.
Currently, I’m working in the front garden. Still many details are missing, but I'm already in it. I’ll include trees, shrubs, flowers, fountains, benches and other things.
What do you think? Please help me by commenting what you like to see in a devblog? I really don't know what to post without spoiling the game. Any suggestion is welcome!
This is it for now. If you liked this project, don't forget to rate it on itch.io. This helps a lot.
Please let me know if you have any questions or comments. I'll be pleased to answer you!