Go Gimbal Go features 24 challenging levels, unique game play, leaderboards, collectible hats to dress the hero in, and more!! Development started in the summer of 2008 as a student project at DePaul University between students Matt Lazar, Nick Guida, Steve Dalbke, Gabe Cember, and Alecia Khoracheck. After showcasing the game the game in spring 2009 the team decided to continue development. As the years went by the team tweaked and changed the game to continue to near it closer and closer to the final product. Along the way we added the grabber mechanic to attach to nearby objects in mid-air, refined level editor, new art/music, collectibles, and simplified the controls. We are proud to continue development and release it in the coming months.

Post news Report RSS Go Gimbal Go Featured on IndieGames.com

Go Gimbal Go was give the XBLIG Pick spotlight on indiegames.com

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Go Gimbal Go is out for Xbox Live Indie Games. It was recently reviewed by Indiegames.com.

There words - "Anyone remember Uniracers for the Super NES? Gimbal Lock Studios' recent Xbox Live Indie Games release Go Gimbal Go is sort of like a story-based, platforming-heavy Uniracers, and it's kind of awesome."

Read about it here

Indiegames.com

You can buy the game here as well.
Marketplace.xbox.com

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