Glorious Companions is a turn based tactical RPG set in an original dark fantasy world of Navaroth where you craft your own journey as a leader of a mercenary company. Aspire to become a powerful lord, solve the mystery of the Ancient Guardians or just ride around the continent building your fortune on trade.



The world of Navaroth has been carefully built and maintained by us throughout the years. The whole premise began as a pen-and-paper RPG system. Even the game itself had many different forms throughout the years. In 2009 it was a small mini-game with 2D cards representing the characters. However, it has turned into so much more.




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AI Rework Update Released!

News

We continue with improvements to the core aspects of Glorious Companions. We know that weird behaviors and actions taken by the computer-controlled opponents may instantly put you out of immersion and that’s why we’ve decided to focus on reworking the AI system early on.

We’d love to hear your feedback on how the new AI plays, along with reports of any bugs or odd situations you’ve encountered during your playthroughs. You can either post those on the Steam forums or on our Discord server[discord.gg].


You can buy the Early Access version of Glorious Companions on Steam:


So, without further ado let’s get to changes in the game’s newest version.

Reworked AI System

The biggest problem with our old approach was the behavior of the enemy captains, which is crucial for balanced and challenging gameplay - we wanted the captains to focus on surviving the battles. The AI will now move all its units in a tight formation and will no longer leave the poor slow Gunners behind right from the get-go. We’ve also spent a lot of time deciding how to value different actions in varied scenarios, for example enemy units shouldn’t decide as often to move out of melee combat zones (which in turn caused them to receive opportunity attacks) or rotate ‘randomly’. The AI has also learned how to utilize covers and will use them to safely reload their guns when needed.

We’ve also made a lot of groundwork for the AI to use abilities which should come in the near future.

Day & Night System in Battles

We’ve connected the world map clock with battles and thus you won’t have to play through whole battles at night time. Each turn will last an hour (of the game’s time) and you’ll see a smooth daytime transition at the beginning of your round.

This feature also allowed us to customize each battle location’s lighting settings more easily and give them a more distinct look.



World Map Travelling Speed

You might also notice that your party will move slower through rough terrain from now on. Keep that in mind while traversing mountains or water. In the future (with World Map 2.0 update) this will get more sophisticated but it’ll do as it is for now.

New Scale and Plate Armors

The previous Scale and Plate armors weren’t on par with the other ones and so we’ve decided to remake them from scratch. Check out the new Valrenay looks below:




If you notice anything report-worthy please let us know about the issue in the Bug Reports forums board.

Content:

  • Remade Scale and Plate Armors.
  • Added dynamic lighting (day & night system) in battle maps.

Bug fixes:

  • Fixed a bug with the party size not updating in the world map tooltips.
  • Fixed a bug with recruited Gunners displaying the beard/hair from the playable character’s customizable options.

QoL improvements and tweaks:

  • Battle AI: AI will now move in a formation instead of leaving the slowest units behind.
  • Battle AI: AI will react to flanking.
  • Battle AI: AI Captain will now play much safer, will try to stay in the second line of formation.
  • Battle AI: AI will favor positions behind covers when their enemy has a lot of ranged units.
  • Battle AI: Ranged units will no longer favor walking into the enemy melee range.
  • Battle AI: Fixed AI doing random rotations.
  • Cities will value different item types differently from now on. (small tweak before the fully fledged resource / region based system)
  • Movement speed on the world map will now depend on the terrain you’re traversing.

__


What’s aheadWe’re working on a pretty big update that might take us some time to finish (don’t expect it to arrive in 2 weeks time) but we’re really excited for it. You might need a friend to play through it, if you catch our drift ;) Along with the new update we plan to release a new (and much better) trailer for the game. So… stay tuned for what’s coming!

Also here’s a couple of work in progress images from the upcoming Scarre race:


New Gameplay Trailer and Closed Alpha signups for Glorious Companions

New Gameplay Trailer and Closed Alpha signups for Glorious Companions

News 1 comment

In this development update we want to show you our cool new Gameplay Trailer and our new promo art. Also we're hosting Closed Alpha tests and you're all...

First gameplay video from Glorious Companions with a dev's commentary

First gameplay video from Glorious Companions with a dev's commentary

News

Reveal of the first gameplay video from our upcoming mercenary management game - Glorious Companions.

How we designed armors for the Scarres army

How we designed armors for the Scarres army

News

During the last month we managed to finish the design for Scarre armors, including both light and heavy ones for all units. Our goal was to make the armor...

Never ending story - Glorious Companions comes back after 5 years

Never ending story - Glorious Companions comes back after 5 years

News

Glorious Companions comes back reborn along with an announcement trailer and a Steam page. Over 8 years after the project page was created here on IndieDB...

Comments  (0 - 10 of 13)
Chalk

If you ever need help on the project, I'm willing to help out. I'm a 3D Modeller and animator, and I know a few other people who would be interested.

Reply Good karma Bad karma+2 votes
ANtY93 Creator
ANtY93

Thanks for the offer, I'll let you know if something comes up :)

Reply Good karma+2 votes
guzzer
guzzer

when are you releasing it ?

Reply Good karma Bad karma+3 votes
ANtY93 Creator
ANtY93

Hopefully in the future :D

Reply Good karma+6 votes
Commissar_Delta
Commissar_Delta

so this is kinda like the old starcraft and warcraft games?

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ANtY93 Creator
ANtY93

Nothing like that, it's turn-based and there is no resource gathering, just battles.

Reply Good karma+4 votes
Xhemesis
Xhemesis

Thats my type of game! Looking forward to this.
How is it going status-wise?

Reply Good karma Bad karma+3 votes
KoleAudioSolutions
KoleAudioSolutions

Nice video and very intense music! Is that track (or something similar to it) something that we could expect to hear in-game?

Reply Good karma Bad karma+3 votes
ANtY93 Creator
ANtY93

Sadly not :(
But we have some nice tracks made specially for us, and they are pretty nice.
The title of this track is e.s. Posthumus - Unstoppable

Reply Good karma+2 votes
LR01
LR01

Are the battles 1vs1?

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ANtY93 Creator
ANtY93

usually yes, but
"Players can find guilds which brings multiplayer joy onto another level - you will be able to fight with your comrades and perform sieges on castles of another guilds."

Reply Good karma+2 votes
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Glorious Companions
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Latest tweets from @dushanchaciej

RT @GloriousGame_: We've just released the AI Reworked Update for Glorious Companions! Steamcommunity.com #madewithunityT.co

Jul 10 2019

RT @GloriousGame_: We've updated the look of Valrenay Plate Armors in Glorious Companions. How do they look? 🔁 #screenshotsaturdayT.co

Jun 28 2019

Captain's Call special ability in Glorious Companions, a new addition from the recent update ⚔️ #MadeWithUnityT.co

Jun 25 2019

Steamcommunity.com just rolled out the Captain Update on Steam for #GloriousCompanions #madewithunityT.co

Jun 17 2019

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