Fly a spaceship through 3-sphere pocket universes, connected by spherical portals. Naturally wrapping square terrains are mapped onto duocylinders, rotating to provide artificial gravity. WebGL.

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Description

Basic collision detection implemented. The black balls on the player model interact with the terrain and scenery made of cubes, including some roads here. The world spins to generate artificial gravity. In this video, initially the player travels along a road in the direction of spin, increasing gravity further, before going the other way at ~7s, cancelling out the spin velocity for a zero-g takeoff. At ~30s, travels more than orbital speed to stick to a road upside down.