Space fighter combat with gripping missions against an invading alien warrior race. Dodge hazardous asteroids and minefields. Vanquish enemy fighters and massive ships using skill, fortitude, and hi-tech weaponry.

Post feature Report RSS 2019 is a wrap. A year in review.

To wrap up the end of 2019, what better way than to review just how far Absolute Territory has come in such a short time.

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Happy new year! This is a declaration of intent to release Absolute Territory in 2020. It would be a fitting year for release as development for Absolute Territory started over 9 years ago. Seeing all the pieces starting to slot together is making this all feel more real. I have learnt a lot from this project, made many mistakes and done a lot of all the wrong things. Now there is an end in sight (towards a 1.0 release), yet this last stretch isn't going to be any easier.

I am in the process of preparing a closed Beta, which will be run around February/March. If you are interested in being involved, squishing bugs and providing constructive feedback to round the edges, follow this game page. I'll post further details on how to sign up closer to that date.

If you just want to know when the game is done and out, wishlist Absolute Territory on Steam. Other stores will be added either at or after release.

To help ground myself, I tweeted my development progress. That way I had an easy way of just looking back on development, reminding myself of obstacles overcome and seeing the improvements over time. It is quite easy to get bogged down in the now and forget past successes.

This first tweet is a good starting point to see first 6 months of development in 2019. I also did a feature on those first 6 months, which you can read here.


You can then follow the thread to see the last 6 months of development, which I'll embed below for easier viewing.





































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