Absolute Territory is the singleplayer sci-fi space combat action game set in a futuristic setting with space fighters and dogfights. Play in first or third person view. Fly multiple ships and customise their loadouts. Use the in-game level editor to create your own missions. And more! Challenge your piloting skills by creating your own missions. Develop unique scenarios envisioned from your imagination. You decide the difficulty by adjusting the environment and opponents. Fight with the most devastating weapons against lighter opponents or truly test your skills against-all-odds.

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Closed Beta and Other Juicy Details - Jan 2020 Dev Diary

Closed Beta and Other Juicy Details - Jan 2020 Dev Diary

News

In this month's dev diary I cover all things juicy which help improve the aesthetics and feelings of the game, along with some not so secret details about...

Post Processing and more juice!

Post Processing and more juice!

News

Check out the latest improvements to Absolute Territory: The Space Combat Simulator. Post processing effects enhance visual quality while other 'juicy...

Closed Beta Signup for Absolute Territory: The Space Combat Simulator

Closed Beta Signup for Absolute Territory: The Space Combat Simulator

News 2 comments

I would like to invite you towards participating in a closed beta for Absolute Territory: The Space Combat Simulator.

Absolute Territory Dec 2019 Dev Diary

Absolute Territory Dec 2019 Dev Diary

News 1 comment

Welcome along to the Absolute Territory Developer Diary for the month of December 2019. The last month has brought in new post-processing visual effects...

2019 is a wrap.  A year in review.

2019 is a wrap. A year in review.

Feature

To wrap up the end of 2019, what better way than to review just how far Absolute Territory has come in such a short time.

Created missions with the in-game level editor

Created missions with the in-game level editor

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A major milestone has been reached with the in-game level editor. To highlight the level editor features here are a couple of examples of missions created...

6 months of game development progress

6 months of game development progress

Feature 2 comments

Six months ago I tweeted the development for Absolute Territory, covering a six month period of development. It was a pretty good snap-reel of development...

Fully Armed and Operational Mission Editor - Absolute Territory November 2019 Dev Diary

Fully Armed and Operational Mission Editor - Absolute Territory November 2019 Dev Diary

News

The last few months I've been steadily adding to the Mission Editor to equip players for making unique and fun missions with without being complicated...

Power to the fighter! Absolute Territory Dev Diary Oct 2019

Power to the fighter! Absolute Territory Dev Diary Oct 2019

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In this Absolute Territory Developer Diary for October 2019, I demonstrate the new power management system designed to give you an edge in various situations...

Return of the Cockpit - Absolute Territory Sep 2019 Dev Diary

Return of the Cockpit - Absolute Territory Sep 2019 Dev Diary

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This months dev diary Sep 2019 I talk about work done on menu navigation, the new space mine hazard, the nullifier field, new space ships and the return...

Absolute Territory Aug 2019 Dev Diary

Absolute Territory Aug 2019 Dev Diary

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This months dev diary covers the recent additions to the Mission Editor, which includes a Navpoint system for more complex and unique mission layouts...

Absolute Territory - Alpha Demo Update

Absolute Territory - Alpha Demo Update

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The Absolute Territory Alpha Demo has received a couple of updates fixing some minor issues with; the Mission Editor, firing missiles from the Drosphila...

Absolute Territory July-Aug 2019 Dev Diary

Absolute Territory July-Aug 2019 Dev Diary

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This months Dev Diary for Absolute Territory is all about progress on the Mission Editor where you create your own missions.

Absolute Territory on Steam

Absolute Territory on Steam

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WE WANT YOU in the Imperial Space Force (ISF). Join us in protecting our borders from foreign and domestic opponents. Only in the ISF will you fly state-of-the-art...

Asteroids. Asteroids, everywhere!

Asteroids. Asteroids, everywhere!

Feature 4 comments

Lets talk about asteroid fields. More specifically how to create infinite asteroid field and how to limit them to field zones. We shall also try and overcome...

Cockpits, Flak cannons and lasers

Cockpits, Flak cannons and lasers

News

Work continues! Yes, it's been a while since the last update as life generally gets in the way. However good progress has been made.

November 2016 Dev Update

November 2016 Dev Update

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More options for the player means more potential feedback for the developer.

New menu design and mouse flight sensitivity

New menu design and mouse flight sensitivity

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This latest release brings a new menu design and options. You can now adjust the sensitivity of the mouse cursor for mouse flight. See inside for a couple...

Mouse flight mode

Mouse flight mode

News 2 comments

A new mouse flight mode has been added. No more need for joystick/gamepad for Keyboard and Mouse veterans.

Roadmap

Roadmap

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While there is Trello board used to keep track of new and upcoming changes/features, it's a little hard for an outsider to understand where the project...

The player is the centre of the world

The player is the centre of the world

Client Side Coding Tutorial 1 comment

Ever wondered how game programmers are able to create large and seemingly endless worlds, yet when you try all your world objects start to shake their...

Steam Concept Page

Steam Concept Page

News

Project Aries added to Steam Concept, ready for voting.

Motivation, a willingness to improve and passion

Motivation, a willingness to improve and passion

Feature

Everyone struggles to keep motivated doing something. To keep yourself motivated you need a willingness to continually improve yourself. Oh, and passion...

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Absolute Territory: The Space Combat Simulator
Platforms
Windows
Developer & Publisher
Digitum Software
Engine
Unity
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