Decades have passed since the war erupted between the United Space Federation and The Alliance of Free Worlds. A bloody conflict that seemed to have reached a stalemate is now about to change, when a thrid faction suddenly appears. Take control of a fleet commander returned from exile, rise through the ranks of the United Space Federation forces and join an epic war across the stars. Start with a small group of frigates, and climb your way to controlling battleships, carriers and planetary bases, in huge space battles and boarding actions. Build space stations and orbital facilities to fortify your position, build your fleet, extract minerals and research upgrades. Execute boarding actions using marine special forces, and bombard your enemies with orbital long range cannons.

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News from the Gemini sector: multi-star systems, space battles, and abilities.

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Hello everyone,

We want to give you a quick update about what’s been happening lately in the universe of Gemini Wars. We've shown a few shots of star systems, planets and gameplay but today we’re going to show how we have the multi-star systems working in the game. Multi-star systems are shown in later missions of the campaign. As the player is assigned with more important and difficult missions, the gameplay area grows. Instead of fighting in one single system, the ships are now able to jump from one system to another. This is done by connecting wormholes between different star systems.

Take a look at a screenshot from one mission of the campaign:

Multi-star System 1

This is not how the player will see the game. We’re fortunate to be coders; we can see where the enemy is and where he’s going :-). The player won’t be able to see where the enemy is, obviously.

There are 3 stars in this image: Imiga, Oshumi and Nxagu. Each star has its own planets, asteroid fields, wormholes, etc. All of this is running smoothly without any loading or transitions.

Navigation between stars is done by zooming in on the star or clicking on it. The camera will automatically jump to that system, and place the camera in a strategic angle.In the next screenshot, we zoomed in with the camera in a different angle:

Multi-star System 2

As we zoom in on the systems, objects start to appear and the colored lines that show the wormhole connections fade out. And as we zoom in even more, everything shows up in detail. In this screenshot we can see a USF fleet orbiting a massive space station.

Multi-star System 3

Next we’re going to show you a bit of how abilities work.

Battleships are large vessels; expensive but very powerful. Depending on the technology that’s currently available, different modules can be installed in Batteships. Each battleship has space for one module, and each module has its different purpose.

In the next screenshot, we can see the menu for selecting the module to be installed on the ship.

Battleship Modules

Each faction has different modules available, with specific abilities. A module has a recharge rate until it can be used but when used – and depending on the situation – it can really decide the outcome of an engagement.

And last but not least, you may be aware that Gemini Wars is a highly driven campaign game, and as such we’re trying to narrate the story with as much detail as we can. And nothing better than cinematics to show what’s going on, right?

Here’s a screenshot of one of the cinematics, this one belongs to mission 10 of the campaign.
Of course we’re not going to tell you what’s going on, you’ll see when you get there :-).

USF Marines

And finally, here are some additional screenshots that were posted in our forums. If you have interest in the game, you can subscribe our newsletter. We won’t spam you with anything not related to Gemini Wars, and when the game gets into pre-order, you’ll be the first to know.

Ships in battle

Ships in battle

Ships in battle

Ships in battle

Comments
EclipseStardestroyer
EclipseStardestroyer

awesome!

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AdrianL1996
AdrianL1996

I now realize that this game is shaping up to be another Sins of a Solar Empire. That is a VERY good thing, keep up the good work.

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Vore
Vore

Can't wait to buy since Sword of the stars 2 was a huge let-down

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Meister_Wolo
Meister_Wolo

Give me more! Go on guys! Nice screens!

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Neon-Ghost
Neon-Ghost

Will Multiplayer have the same system as this?

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BCamel
BCamel

yup pretty much, except cinematics and story driven missions obviously :)

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Gemini Wars
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Camel 101
Engine
Unity
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