A top-down tactical strategy game using a WE-GO system, and incorporating some of the best features of other games of this type - base building and management, research and development, configurable inventory loadouts, character training and levelling, fully destructible terrain, burnination, and unfortunate rocket launcher accidents.

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Dismus Author
Dismus - - 7 comments

Base modifications include the usual research facilities, supply areas, manufacturing stations, etc, plus you can make per-tile modifications such as boarding up the windows, tearing down doors to make the boards, laying landmines (or firebombs, or smokebombs) on the approaches, etc.

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Description

Various screenshots of the aforementioned base building and management, research and development, configurable inventory loadouts, fully destructible terrain, burnination, and unfortunate rocket launcher accidents.