A top-down tactical strategy game using a WE-GO system, and incorporating some of the best features of other games of this type - base building and management, research and development, configurable inventory loadouts, character training and levelling, fully destructible terrain, burnination, and unfortunate rocket launcher accidents.
Various screenshots of the aforementioned base building and management, research and development, configurable inventory loadouts, fully destructible terrain, burnination, and unfortunate rocket launcher accidents.
Base modifications include the usual research facilities, supply areas, manufacturing stations, etc, plus you can make per-tile modifications such as boarding up the windows, tearing down doors to make the boards, laying landmines (or firebombs, or smokebombs) on the approaches, etc.